Super cute art (love the catte friend) and together with the music it gives a strong theme to the game, being calm on the aviary and fast paced on the shooter section (that I was not expecting to be the way the game was gonna go, so that was a neat surprise). I really love the idea of a cat that takes care of an aviary (foes made friends type deal) and the variety of items with different effects to mix and match way the shot behaves.
I did found that sometimes collision can not clear after you destroy the clouds(?), maybe other unseen collision object leftover(?) and that prioritizing fire-rate seems to work way better than doing per shot damage, so maybe a bit of a unbalanced bias towards one configuration of the wand over the others. Still, I think this idea has potential to grow and would love to see it expanded on.