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I really really like the art and soundtrack of this game! Reminds me a bit of fruit ninja obviously, as other commenters have pointed out. I played the game on mobile browser so it might just be a performance issue, but tapping the screen felt really unresponsive. Everything seemed to run at the right framerate and it registered every tap, but the watermelons hitboxes have to be super small or something. At the very least it felt like it, which felt bad. I suppose I could try tapping a bit below every watermelon to compensate for the fact that they're moving, but I feel that detracts from the fast paced whack-a-mole vibes

Thanks for commenting! The project really brings back memories of Fruit Ninja, doesn’t it? Hahaha

Indeed, there seems to be a limitation in the Godot 3.6 game engine when it comes to exporting to Web/HTML5. I tried applying the optimizations I know (avoiding variables in loops, reusing code, using object pool...), but performance on some devices — especially on the web — is disastrous; even my smartphone struggled to run the web version properly. I suggest trying it on another phone or even on your computer — the experience is different. Give it another chance.

It's worth noting that I briefly mentioned this in response to the first comment.