Play prokariot.
prokariot.'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #57 | 4.068 | 4.068 |
| Fun | #79 | 3.935 | 3.935 |
| Creativity | #96 | 4.056 | 4.056 |
| Presentation | #96 | 4.213 | 4.213 |
Ranked from 108 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Preferred Name
four philosophers
Newbie?
Newbie
Yes - I'm new to game jams!
How does your game fit the theme?
Get life Started as a cell and evolve.
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Comments
Great concept and amazing execution!
What audio exists is satisfying and fits well with the game, but I wish there'd been more of it. Also, I appreciate the minimalist artstyle but some more indicators of health and when you're damaging an enemy or not would've been nice.
The vibes/environment/atmosphere are very well done and the enemy types all felt cohesive and yet surprisingly varied. I loved the arc of evolving from a single cell to a feared predator. Fantastic game!
I wish I had time to add some satisfying sound effect when collecting XP 😫, and breaking shield, and beating bosses... but had to choose wisely where to spend time for this jam though.
Thank you for the feedback :)
This is so cool! I love the concept of evolving from something really small to something strong! It was portrayed very well too. Its got that good game juice (smoothness, sounds, effects, and the art were very cohesive). The simple controls were a good choice in my opinion and I liked how the enemies had different behaviors. A feedback I'd add is probably adding visual cues or prompts for attacks that the player can dash through. (It took me some time to realize this with the first area boss. Its not a really big issue, but might help some players!)
Nonetheless, amazing game overall!! I loved playing it!
Thank you for your feedback!
In my opinion, player should be able to go through all attacks when dashing! Lacked the time to do that in this version though
That's a really good idea! and still, its not a big problem! great game overall. It's definitely one of my favorites!
100% my best game of the jam so far. How on earth did you make this much content in 10 days I don't believe it. Amazing music, amazing ambience, fun movement, nice story told only through gameplay, wow I'm so impressed. Thank you for this super polished experience!
thank u so much!!!!
This is super fun and impressive! It reminds me of Spore. The presentation is very good and I like being able to get upgrades. The only thing I think it needs is some kind of indicator of how much health you and the enemies have left.
Hi! Thank you for your review.
About the indicator, we chose to communicate low HP through the player state, thats why it drops some particles, intensifies a fullscreen red border and changes sprite to a 'destroyed' sprite. Maybe even more effects (intensifying vignette, lowering lights, making a low pass of the music) could reinforce this effect, we may try that :)
We will discuss on how to clarify enemys health though, thats a fair point!
Thanks for the feedback!
Love it! Reminds me of Spore, been so long since I've thought of that game. Great job!
yes, Spore was an inspiration, thanks for playing!
Great visuals and gameplay. Some more evolution options would have been nice, but for a game jam game what you have here is great. Took me back to 2008 like I was playing the Spore cell stage for the first time again!
thanks!! we had more ideas for evolutions but not enough time
Super pretty, very fun, amazing game! <3 well done!
thanks!! ^^
A survivor-like with map-progression, very interesting. What stood out to me was the atmosphere and the sounds, I think you got that spot on. Well done, especially for a first jam entry!
thank you very much!!
that cover image and the game itself are soo gorgeous, wow!
thank you!!!
the level up system is very well made , I like that you can customise your playstyle
thank u for playing!!
the game is just so oddly satisfying, gives you just a strange sense of wonder, i would love to see this being made into a full blown release!
AND THE SOUND EFFECTS AND VISUAL EFFECTS ARE PEAK
THANK U!! we worked hard on the visual effects and sounds, we're glad you liked them
The sound effects and visuals here are on point! Makes it feel like you're this small organism swimming around. Combat could be better, i like the take on having the weapons attack without any inputs, but it doesnt really work on the first boss where theres only a short opening before it becomes invulnerable. But having the upgrades visually displayed are so cool. Love the lil guy getting more menacing as you collect powerups from bosses and enemies. Solid game overall!
thank u so much!! we wanted to make the combat as simple as possible so that's why the weapons attack automatically
Spore first stage if it was REALLY good ! Good job this game is fun !
Thanks!!!!
I really like the take on the theme and the visuals of the game.
What I find a bit lacking though is sort of the communication of cooldowns of my abilities and feedback on my actions on the boss. For example, I can see that my abilities damage and kill the smaller enemies, but it doesn't seem to work the same way on a boss, and I'm not sure why or why not that is the case. It also felt a bit too restrictive to have to rotate my character around as the weapons is fixed in place.
Hi, thanks for your feedback!
The lack of communication in the cooldown is a design choice, as we wanted to keep controls simple our solution was a fixed interval attack (inspired by Vampire Survivors). Edit: Also, we chose to keep the UI minimal in favour of immersion.
About the bosses, what you're experiencing seems to be a bug, maybe introduced because most of the behaviour of the enemies is not shared and has to be set manually by the designer. Maybe he forgot. We will look forward to fixing it in a post-jam version.
The rotate around mechanic was to add a bit of depth to the combat, we liked it this way, as you rotate with your mouse to aim towards the enemies, this mechanic felt natural to us.
Thank you for your honest review! Genuine feedback is always appreciated :)
The similarities of the weapon mechanics between your game and Vampire Survivors were clear to me and I also thought it was a deliberate choice, but I think it would be interesting for you to examine why I think it works in Survivors and less so in your game (my opinion only).
The main reason I think why that is is that in Survivors you’re mostly running away from the mob so the skills can be passive and most of them are also tuned so that it works in the favor of the player. In your game it’s more of an act of active hunting so I think the better choice would have been to give player more agency in their skill activation, or at least communicate that part more explicitly.
Thank you for expanding on it.
Considering ways to give more agency to the player:
Having a button press for each skill adds a lot of complexity. However, range-based activation seems a good candidate to replace fixed interval attacks, as the player can actively select the time window to burst their oponents.
Will have to discuss with the team for making some changes, but your feedback is well appreciated.
If you have more suggestions, I'm all ears 👍
Wow, this is a really good entry! Everything is so polished and cohesive. I like that each level your creature evolves to adapt to new environment. Very good game. Great work! (Though my little tiny nitpick would be that spores kinda felt underpowered, but maybe it's just me).
True, spores are underpowered unless they're very high level. A pity because they are pretty beautiful.
Thank you for your review!
Wow.
This game is amazing, controls are good, sfx fits perfectly, and the soundtrack is perfect too. 5/5, 5/5 and 5/5.
Well done :D
THANK U SO MUCH!!
Of course, I really enjoyed playing!
Ha, really cool take on the theme. I like your game a lot, nice art, sound design, polished. Impressive intro to game jams (high five from a fellow newbie)
high five fellow newbie, thank you for your review :)
Well done, nice visuals and meaningful upgrades
thanks!!
Really cool game! I really like how the game feels to play and all the different evolutions that you can have!
thank you so much!
Reminds me of Spore in the best way, this was cool! The presentation and game feel are great, super polished
thank you for your support :)