This is an interesting take on rage game formula I haven't seen before, and I like it! Most of them I've seen focus on mechanical skill for precise jumps and memory for which jumps you need and where but that's usually where the mechanics stop. Having an extra layer of memorization on-top of that and needing to find the right path through a level definitely ramps up the difficulty but it didn't feel unfair. When I died, I felt like it was because I forgot something or made a bad jump and I think that's a good sign for this kind of game. Like others have said, getting stuck to walls when jumping was a bit off-putting but other than that, this is a really promising concept! The only thing I'd recommend is that with this genre of game (at least the ones released recently), there's usually a story or something like that told as you progress to drive you, so it might be something to think about adding if you continue this idea.
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Thank you so much for the detailed and thoughtful feedback . I really appreciate it! I’m glad you found the concept fresh and enjoyed the added layer of memorization. Striking the balance between challenge and fairness was something I focused on, so hearing that it didn’t feel unfair means a lot. You're absolutely right about the wall sticking . it's something I'm actively working on improving. And I love your suggestion about adding a story element. That could really give the game more emotional weight and motivation as players progress.
I’m already working on updates for after the jam, and I’ll be building a new version right after it ends , so stay tuned!
Thanks again for playing and for your insight . it really helps!