This was really well polished! I like that you managed to create puzzles that not only required planning but also good memorization and reflexes to execute. The shader and low-fi maps were a great combination as well. It could be my monitor's color calibration, but at first I didn't quite understand what the blue button was doing since the doors were blending into the background but it wasn't a huge problem once I realized what it did. I'm always impressed that people are able to think up puzzles like this in such a short timeframe!
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Thanks for the thoughtful feedback! I agree with the doors blending a bit, this was something I only noticed when testing on my phone, way later into the jam, and I didn’t have time to fix unfortunately.
The original idea was to just control the little droid with some weird controls. It being in a grid and all sparked some puzzle ideas which I ended up trying to expand on as the jam progressed. Although I’m not sure I can even call the last levels puzzles.