Of course. An example of too small would be the lasers. While playing, my dead body would be further up the laser, yet it wouldn't block it. An example of too big would be the spike wall level. If you got a smidge too close while trying to scale, you'd die and now you have to reset your boxes. Maybe move the collision a little under the tip of the spikes.
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Great! I'm really happy you explained exactlyy what you meant :) I'll try fixing the laser killing you unfairly (by not being blocked when it should be) as for the spikes, I can finetune their length but they're alr smaller than their size, however their hitbox is flawed, especially on the width. TLDR Thanks for clairifying and your feedback, I'll be sure to fix this!