Nice game! But the tutorials didnt really teach me anything tho, had to do trial and error until i understood what i was supposed to do. But i still managed to get all perfect score for all levels, except the last one (i got stuck in a wall for some reason) Gameplay gets pretty fun once you understand, could be a great game with the right amount of polish. Great work for a first jam entry!
Play game
Company's Coming's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #811 | 2.000 | 3.000 |
| Creativity | #830 | 2.167 | 3.250 |
| Overall | #850 | 2.000 | 3.000 |
| Presentation | #914 | 1.833 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Preferred Name
CitrusThings made the game
PigPro98 made the music
Newbie?
Yes - I'm new to game jams!
How does your game fit the theme?
You gotta "just get started" cleaning, or people are gonna see your messy house!
Comments
Cool multitasking game! The frantic energy here is absolutely spot-on. The controls and objective of the game are pretty obtuse, and the tutorial only really made things more confusing, but once you figure it out, it's a pretty good time. I still don't think I fully understand what the left click does. I think it just makes the target put down whatever they're holding? In either case, neither ability seemed particularly useful given how fast the little goblins can just go find something else to mess up. The game holds up just fine even without the mouse abilities, though. A very nice entry, all told. Congratulations on submitting to your first game jam!
The gameplay is really intuitive but it took me a minute to figure out what left and right click does.
The game feels quite immersive and hectic in a good way, and I like how you actually have to use your abilities strategically to balance keeping things halfway clean and having one ready near the end.
Good job on your first game jam submission! It definitely deserves more recognition.
I'm not sure what I'm supposed to be doing. The timer is stuck at 0:00 and my left and right click abilities are making colored circles but don't seem to be doing anything. Maybe I just ran into a bug, though.
I remember trying that, but it didn’t seem to have an effect. It didn’t help that I didn’t entirely know what I was supposed to be doing, I knew I was supposed to be sorting junk from valuables, but there were a lot of items I didn’t know what they were, and I remember there was a narrow hallway I couldn’t squeeze through without all my carried items disappearing. I think a tutorial screen you can access from the title screen would be a big help.
Yeah I was down to the wire and wasn't sure I could transplant my other game's dialogue system and add a way to trigger it so I made the tutorial in a way that I thought would cover it like a megaman game would - without text.
The trash can is coded as a wildcard, so it'll take anything you bump into it with and I wanted that to be apparent so I made that narrow space to try and portray that.
The clicking makes area of effect spaces that either make your target behave. Yellow makes them drop what they have, and the ultimate Red makes them go sit on the couch for 10 seconds
Oh and about the timer: I should have made it hidden on the tutorial... I have a special tutorial script that changes the round end condition from time to when everything is off the floor and not being held by the player


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