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Here's my game! : /jam/shovel-jam-2025/rate/3718950

No matter how unfinished your game is, how much content you've had to cut or how polished it ended up being: You published it, and that's what you should take out of this. Being a game dev is not easy and you will always have problems, there will always be a hidden bug or you will never have enough time unless it's you who can control it. When the Jam ends, extend your game, upgrade it to a state you would like better and for more people to see!

The experience you'll gain from this will be really useful for the future. I had the same problem and I had to not only cut half the game's content, but rush out the last room due to time constraints so it's nothing like I would have wanted, but I'm still proud of what I've done. I wish you good luck making games and in any Jam you enter in the future!

Yeah, I do feel like with some extra time I could've accomplished things but focused too much on learning amidst the Jam rather than before it. Regardless it was a good experience, and having that knowledge now and seeing how I was able to put it all together and get it just about there is satisfying. That and I have better knowledge about this whole experience now to prepare for the next one to come. Overall, its a solid experience for anyone, even those that submit something similarly to me as I've come to realize.

Regardless, a foundation for something has been built and can be further built upon without a time limit, and I'll do a bit more for this game as a proof of concept, but I do have some other games that I need to finish first before I truly recognize my own submitted game's full potential. I wish you luck as well in your own journey to come