I DEFINITELY enjoyed the concept and even the game hahah, super well done on your first game jam! It was at times a little difficult, but I had a lot of fun trying to puzzle my way out! Don't be too hard on yourself talking about poor quality or execution, with a game jam games simply can't be perfect and that is fine!
Play game
JustGet(Re)Started's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #95 | 4.058 | 4.058 |
| Overall | #419 | 3.295 | 3.295 |
| Fun | #434 | 3.077 | 3.077 |
| Presentation | #640 | 2.750 | 2.750 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Preferred Name
Elmaneto
Newbie?
Yes - I'm new to game jams!
How does your game fit the theme?
Well it’s a play on words ish. The theme was just get started and my game is called just get restarted. So you could think of it as getting started multiple times but every time matters.
Comments
Really loved the concept, looks like you only had 3 days to work on this? Incredible for really only a little time. I think the puzzles got a little too hard too quickly, the one with the one turret and the laser was very punishing because the hitboxes were so unforgiving. Obviously the invisible enemies were no fun, but there were some interesting and fun challenges along the way. I think this has a lot of potential as a little puzzle platformer game if you have more time to work on it. Nice job!
Yes that's right I basically only had 3 days to work on this, I only found out about the game jam halfway through and then I had some life stuff in the way. I agree too and I'm sorry for that the puzzles were unfairly hard sometimes with bugs, unforgiving hitboxes and invisible stuff. I'll work to fix it and it should feel much fairer and better to play then. I'll ttry my best to realise more of the concept's potential, thank you for your feedback! :)
Congratulation on finishing your very first game jam - well done!
I liked the idea and the level design was good - always love to see some more but obvious there are only so many quality levels managable with the deadline.
Would loved a bit of polish on the main menu - but this was certainly not a priority over the main mechanics of the game (which also is the right choice).
So overall you did great, nice job!
Thanks, yeah I would have loved to make more, but even just those last 2 levels already tanked the looks and audio quality loads so unfortunately I could not make more in time for the jam :( if you want to see more I'll be releasing another version after the jam. Thank you so much for your kind words, I'll be sure to improve the game with your feedback in mind!
first i was like "ah another basic platformer (created a platformer himself) " then i was like "huh? is it glitching ... " then i was like "godman" really impressive mechanic and i can see the mono black and white aesthetic made me feel like Limbo
The idea of using your previous deaths to advance is really creative, and a great application of the jam theme!
The gameplay itself is solid, though I did struggle with levels such as the laser and gun one, but being your first game, it's understandable to struggle with polish or accesibility in some areas, I've had that problem aswell lmao
Overall a fun and interesting take on the theme, good job and keep it up!! :)
Cool concept ! But I think there should have an option to not spawn corpses since sometimes you just did the right layout and die dumbly and rage because you have to start over.








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