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Thanks for playing! As for the backstory, we were originally planning on having an intro cutscene and ending cutscene to explain the backstory more, but unfortunately as it usually happens in game jams, we ran out of time.

To show the theme within the game though, we did that with the art (the player and associated player things are all pixel art, while the world is drawn art), the abilities (the player can shoot, but it doesn't work as 'intended' and instead is used with the glitching ability), and the world building itself where it's sort of a demon/dungeon theme and the player is clearly out of place. Also the boss in the game is just a mouse cursor as you are fighting against the developers before they can delete you. But obviously, this is easy for me to see as a creator of the game and I can see how it might not seem like that for people playing haha.

Thank you again for playing and for your feedback!