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Jamma's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #110 | 2.940 | 3.545 |
| Originality | #114 | 2.940 | 3.545 |
| Fun | #120 | 2.563 | 3.091 |
| Controls | #148 | 2.337 | 2.818 |
| Overall | #155 | 2.240 | 2.701 |
| Accessibility | #170 | 1.884 | 2.273 |
| Graphics | #175 | 1.960 | 2.364 |
| Audio | #179 | 1.055 | 1.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.1
Game Description
When life gives you lemons, launch them at mach 5
How does your game tie into the theme?
the main mechanic is the jamma, a machination that "consumes" objects around you, which you can then launch
Source(s)
N/A
Discord Username(s)
largoelm
Participation Level (GWJ Only)
1
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Comments
I liked the concept of sucking objects and throwing them at enemies, however the controls were a bit buggy and enemies had way too much health. Good start!
I really like the concept and it's well done! Hope to see a future update
Imho the jam showcases a very efficient use of your time/resources and makes for an intriguing and fun prototype.
- Very satisfying use of the theme
- We wanted to make a similar inventory system but ran out of time ourselves (and we were a team of 4!!), kudos for making one in time and on your own(!!)
- The physics are fun. Throwing shit everywhere and seeing it spin is satisfying in a way I don't think Godot on its own reaches without messing with the settings a lot.
- The two previous point and the gameplay imho highlights that you have been on top of your game in terms of what to prioritize when. I love the details like how enemies bounce up and down, how physics of dead enemies has them float around with low gravity. Everything has a bit of thought and juice put into it which gives it a lot of personality
Wishlist/Random improvement ideas as tribute:
- I wish combat was easier and/or slower paced. I really like the idea that enemies get faster as they enrage but they got so fast and I couldn't kill a single one with a full clip. Movement in general is just a little too quick. I think the default speed the character goes at would almost fit better as a burst sprint or dash etc
- If you end up putting more time on it I would loved to see enemy variety or item differentiation (Our game had the same fate on that end so don't sweat it!) Having different items have different properties when launched would be very fun.
Good job!
The use of a vacuum to match the consume theme was really fun to play with! I really liked the idea of the objects you vacuumed physically taking space in your storage, although it would be nice to be able to affect the storage yourself. Sometimes an object takes up more room than it should or you have to fire multiple objects before you can use the one you want if it's at the bottom. This was a really nice concept though and I could easily see it being expanded upon more! Good job!
Pretty good idea, but I found the controls to be a little unresponsive and would've liked to see some more auditory or visual feedback on the interactions to make the gameplay feel a little smoother and intuitive
The core gameplay idea here is a lot of fun! I love that even the storage system has physics in it; it really adds to the fun chaos of it all. The main thing I think is missing gameplay-wise is some sort of knockback when enemies get hit. Without any knockback, they're a bit too difficult to deal with, especially since they already speed up as their health lowers.
Other than that, nicely done!
This was pretty fun, the inventory system is a really cool way of displaying the objects you have sucked up
Unfortunately the graphics were glitching out like crazy for me I'm not sure why and there was no sound, I don't know if that's intentional or a bug
Definitely a fun mechanic that could be spun into a full game
Not sure about the visuals, but yeah there was no sound
I liked the idea but it was really hard to defeat the skeletons.
Yea, the low health to speed increase definitely needed to be toned down
Love the mechanic, the physics on the vacuum were well done and the little display in the corner that stacked your items was really neat.
I feel like you could grow this into something really cool, nice job.
Cool idea and I liked the camera perspective but the enemies were way to hard to kill lol
What a cool idea! Really fun to play