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(+2)

Not bad at all, the modelling here is really really good and i like the sound. The gameplay was a little too simple i thought? There wasnt very much to it, and i fell into an automatic pattern of serving customers from left to right. Doing this, customers filtered themselves in in a fairly nice order and i never failed an order. The skill floor was quite high (because you throw the player in at the deep end lol), but the ceiling was very low.

The bobbing heads showcasing impatience was a really good design choice. I really love that - it's both cheap on dev time and obvious to the player.