Play RITS
Rules In The Shadow's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| What did you think of the audio? | #1 | 3.538 | 3.538 |
| How complete / polished / bug-free did the game appear? | #2 | 3.769 | 3.769 |
| What was your impression of the game overall? | #3 | 3.692 | 3.692 |
| What did you think of the graphics/visuals? | #3 | 3.923 | 3.923 |
| How well does it resonate with the theme? | #5 | 3.923 | 3.923 |
| What did you think of the gameplay? | #6 | 3.231 | 3.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
wow, this is very good and you only had 6 days!!! i like the art, music, general vibe a lot! too bad for the extra rules but what you did in such a short time is great!!!
I am very glad that you liked it, thanks for the feedback!
It's nice and responsive, the art and the music are a big succes!
It's a pitty we cannot experience those other 2 levels and the aditional rules per level, I think there's potential in the idea, you could make an entire roge-like with boons/perks systems with this material!
Thank you for the nice words! Unfortunately, we didn't have enough time, and we don't plan to develop the game in the future..
great game, music is very appropriate and creates creepy atmosphere.
It's worth saying thank you to the composer for that, haha!
tje game has a nice atmosphere
Oh, thank you, it's a pleasure!
I got stuck on the first level since I used the hammer on the wrong object lol, but once I figured it out, I actually really enjoyed the game!! Wonderful art, engaging music, and some simple, yet fun, gameplay!! Huge props to your team!
Thank you very much. I think we should have added a tutorial.
Oh, my apologies. The chair is indeed a deception, perhaps very cruel... But anyway, thank you for your feedback!
Simple but a really interesting game! Great game! =)
Thank you, it's a pleasure!
Awesome game! love the interaction mechanic and the visuals of the game. I wish the game had more levels.
Thank you for your feedback! There should have been 5 rooms, but we didn't have enough time to come up with and implement the mechanics... I'm sorry!