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A jam submission

A Swift JourneyView game page

Submitted by FayneLuna — 17 minutes, 56 seconds before the deadline
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A Swift Journey's itch.io page

Results

CriteriaRankScore*Raw Score
Shovel Jam Winner#3n/an/a
Overall#254.2404.240
Fun#314.1634.163
Presentation#424.4424.442
Creativity#804.1164.116

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Incredible game, truly amazing - and for a first time developer, it's actually so inspiring. You could put this on Steam as-is, or flesh it out into a fuller experience and sell it at a premium Indie price, fantastic work.

Preferred Name
FayneLuna

Newbie?

Newbie

Yes - I'm new to game jams!

How does your game fit the theme?
My game fits the theme as you play as a newly trained Samurai who is seeking out all who will face him in combat. Meeting stronger and stronger opponents and learning more about their capabilities as they grow in strength!

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Comments

Viewing comments 32 to 21 of 32 · Next page · Last page
Submitted(+1)

Alright, I love a good parry mechanic. I love a good combat system. I love good sword clashing sounds. I love difficulty. So basically this game was made for me and me alone and I won't let you tell me otherwise. I only have 2 minutes to rate this so I'll make it quick. Very good game. Second to last enemy definitely had some attacks that should've been thrusts that weren't considered thrusts, but honestly that taught me the valuable lesson that being fancy is unnecessary. So for the final fight I just focused on opposite parries and beat it on my second or third try. I love this, well done.

Submitted(+1)

Hesitation is defeat but now in 4 colors and for a gamejam.
This game was excellent all the way, it is simple, it is fun, the idea was amazing. it has variety inside solid rules, the presentation is charming but in this department if I'm being picky I wished enemies were more details or had something aside from the attack signal to make them stand out. When you are getting used to them it happened a lot that I lost them or thought they were still on the side of were the player was and then I was dead. Still does this keeps the game away from being a 10/10? not one bit. this is by far the most complete one of the jam I've played so far.

Submitted (2 edits) (+1)

This is the best game in the jam. Genuienely everything was amazing. I have zero complaints with this game, so we're gonna have to get a tad nitpicky here. It wasn't explained well what counts as a thrust attack, and I never ended up using that mechanic outside of the boss made to teach the mechanic. This is fine, but it could use a little more elaboration if made into a full game. Also, for colorblind people having an option to change the bash icon or color would be great. While the game felt very responsive with sound on, deaf people can't hear that (which I simulated by muting the tab), and so some extra visual juice when parrying might be helpful. Also apparently muting the tab and unmuting it brings the ambiance back from the dead which is interesting. One last thing is that the finisher attack would feel even better if you juiced it up a bit with screenshake or particles or something. It already releases allllll the dopamine from finally beating that really hard boss, but the extra juice might make it just that much better.

AMAZING WORK!! YOU DID SO GOOD AND I HAVE A HARD TIME BELIEVING THIS IS YOUR FIRST JAM

Developer

I agree, some accessibility options for colours would be very good to add. As well as some general juice to make everything feel that much better! "best game in the jam" ;-; <3 im gonna cry

Submitted

I'm dead serious that this is the best in the jam. It is perfectly balanced, feels amazing, fun as hell, everything about your game is pure peak. Great work!

Submitted(+1)

This is fucking awesome. I love the SFX and the difficulty is just right. You introduce new mechanics at the perfect pace! Great job dude! Love it to death. Some sick ass music and more particle effects, little bit of screenshake maybe? Oooooooh. Amazing job! <3

Developer

oh some screenshake would go hard at specific moments for sure!

Submitted(+1)

SOOOOOOOOOOOOOO goood, i just had to beat it.
its so simple, yet offers a very unique challenge it def reminds of like... snes/nes vibes in all the right ways

i did get this thing where sometimes (i think it was because i spammed f a bunch after dying) where the game would start, but the menu would still be there and then it cleared up next time i died so :p.

all in all, very well done, the game is basically shippable in my opinion. amazing job

Developer

I can def look into that issue, thank you for pointing it out ^-^ But i'm glad other than that issue you enjoyed it!

Submitted(+1)

reminds me of that one Kirby Super Start Samurai minigame, the visuals are clear, the sound design is really juicy, the lack of music adds to the tension. I only got to the dude that introduces kicking (cant get past cause skill issue by my part and at this point in the jam I've no reflexes left XD ). will 100% be getting back and trying to get through all 9 once I'm rested and my brain can brain again ^-^

Submitted(+1)

I'm not that good at parries but it felt quite satisfying to do them! Really good job, you did good for your first jam!

Submitted(+1)

amazing game, loved it (although i'm not quite good) 

Submitted(+1)

Yeah it's just as addicting as I expected it to be from watching the stream. Very satisfying to win the encounters, but also weirdly satisfying to die because of the fun blood animation, lol. I guess that's a good thing with how much I'm dying. The art looks great, as you know, and I agree with others that the tense atmosphere is heightened by having no music. I can't believe it's your first game jam (is it your first game, period?) It's very polished, a great game, congrats!

Developer(+1)

I'M so happy you enjoyed it! and no, not my first game but the first ive seen to completion essentially (have worked on 1-2 games before this and have a larger main project going, so still relatively new)

Submitted(+1)

Great Game Idea!! It even reminds me of Shadow Fight 2 ngl

Developer

Yoooooo i used to play that game so much! that's such a huge compliment to me <3

Submitted(+1)

wow. just wow. I have no words. Incredible entry. i just want to see this with more moves, jumps, i don‘t know. just continue making this please. It‘s very, very special.

Submitted(+1)

Wow this is special, this is a perfect 15/15 stars for me. ⭐
Got close to no complaints, this is a nitpick but having a level indicator would be great, other than that this is practically complete, maybe an endless mode or story mode, then you can put this up on steam haha
As a fellow newbie, congratulations on making your first game!

Viewing comments 32 to 21 of 32 · Next page · Last page