Happy to see someone implement the "incrementally get weaker every round for the same boss fight" as the interpretation of "sacrifice". I very much enjoyed dodging the bullet patterns and hiding behind boxes in the terrain. I only understood on reruns that the shield is not a weapon but gives you maximum health and that if you sacrifice the other two weapons you are forced to use the weaker shield. I feel maybe putting the UI for the shield in a separate area or some text could help distinguish the shield from the other standard weapons. But it was still very fun and I liked the sound design. Good job on the entry!
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Percival and the Angry Circle's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #12 | 2.750 | 2.750 |
| Visuals | #15 | 3.000 | 3.000 |
| Gameplay | #15 | 2.750 | 2.750 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #15 | 2.875 | 2.875 |
| How well does the game fit the themes? | #17 | 2.875 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours


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