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(1 edit)

Let's trade feedback! I submitted a project too.

UI Interface: Well-done use of UI packs and turning module-management into a full game. Some button areas should be bigger for more flexibility in clicking and dragging. The Lift support draggers have to be pixel perfect to pull up even when my mouse is on top of them.

Mechanics: Very well-done overall. I'm glad there was not a death-state. I actually did all the power but saved the Life Support System for last since that had the most dials. This is a very interesting game play concept.

Audio: Pair user actions with more audio cues and it'll be 5x more immersive! Examples: Closing the airlock each time would give the air pressure steam sound. Powering up the Shields would give a energy bubble burst sound. Each Overcharge would give a electrical static sound along with maybe an AI saying "systems overcharged, warning". Cooling the engines should give maybe a frosty sound effect. Lastly starting the Warning Signal might initial a voice-over audio playing of asking for assistance and an radar signal sound to immerse me in the use of it. SO many ways to enhance the experience with sound since the space visuals are not there.

Future Enhancement: Addition of events.

For example when turning on shields and then boosting them, at some point an event cue could be "asteroids detected" "missiles incoming" or "prepping for asteroid impact, shield at 100%" sort of moments to give weight to having my shields up.

Another example: Keeping the air lock open for too long, can trigger an "Invader detect in airlock" event, which makes the air lock harder to close. And then a "Purge Subsector Airlock" buy option appears for you to use. It costs 100 points which could have been spent elsewhere. But since you ignore the air locks, now in invader is on the ship. This type of scenario (as an example), gives a consequence for ignoring something for so long.

Last example: Cooling the Engines didn't seem to have any effect. If you ignore cooling the engine, then the sound cue of the engines humming gets louder; eventually it could lead to another sound cue "Engine heat at 58% warning"; then a visual cues might kick in---the UI turns redder and redder in hue. Maybe some cracks in the UI panels appear. If we continue to let the engine overhead, we lose the option to start a Power Surge in UI. One consequence leading to another, even if just sound cues and immersive triggers. Maybe a new option appears with warning option "Reset Power Core for Engine" which you have to Buy if you've ignored the engine long enough.