Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Spread the Colors!View game page

Spread your color to all tiles to win the game!
Submitted by RainmooSky — 9 minutes, 7 seconds before the deadline
Add to collection

Play game

Spread the Colors!'s itch.io page

How does your game incorporate the theme?
with the concept of power, align with the term 'ability', player can use the power to push and the power to bomb.

Did you use any sort of AI during the development of your submission?

No

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

The idea is pretty cool, like combining "Playing With Fire" with "paper io" like games. I couldn't win tho, the opponent is pretty fast and the cooldown for bomb placement is too slow for me to predict and stun the enemy. But regardless it's a fun idea. Well done!

Developer

You hit the bullseye! When brainstorming, I try fusioning any game's mechanics that I have been played and found this one seems simple and fun. Thanks for your feedback, though! :)

Submitted(+1)

This game was really fun! It was very simple but still could have some strategy with how you use your abilities and in which order you place tiles.

I wish there was a simpler win condition, like you win when you control 75% or the game ends when there are no free tiles left and whoever has the most then wins.

Also, is it possible to bomb the enemy? I tried doing it but couldn't get it to work.

Good submission overall! ^^ 

Developer(+1)

Hello sammieeemma, thanks for the feedback! I suppose the game is indeed harder than I though, I might gonna try balancing the game difficulties. For the bomb, it is working, unfortunately I didn't make the effects to show the bomb exploded, I should give more description about the mechanics. Have a good day! 

Submitted(+1)

Fun game and somewhat hard. I did not figure out how to use z but my guess is the timing.

Also edges would not trigger coloring. 

I got a crash report for you too:

Error

src/Enemy.lua:51: attempt to index local 'target' (a nil value)

Traceback

[love "callbacks.lua"]:228: in function 'handler'

src/Enemy.lua:51: in function 'update'

src/states/PlayState.lua:112: in function 'update'

main.lua:79: in function 'update'

[love "callbacks.lua"]:162: in function <[love "callbacks.lua"]:144>

[C]: in function 'xpcall'

Developer (1 edit)

hi t3snake, thanks for playing! Yes the code and AI has some design flaw, this was the bug that I could not able to fix since the deadline was near (I am still trying to find better design). Anyway I am sorry if that happens, have a good day! 

Submitted(+1)

Fun little game, I don't really know how to win the game, but none the less it was fun to play and I like the colors!

Overall, Fun to play, the only suggestion I have is to add co-op. and end state to the game.

Good Stuff!

Developer

Hi Decalierce, thanks for playing and commenting! To win the game is easy, you just need to move your character to all tiles available and if all tiles has been claimed with your color, you win! But of course it is harder when the enemy is going to keep moving on board, that is why you are able to push the enemy outside to board and get that chance to get all tiles with your color! I also want to add that push and bomb can stun the enemy.

Also thanks for giving suggestion! As I was working this game, co-op would easier to work with rather than implementing AI but I choose to  add for single player first. This is also my first time to make an AI based on tutorials I saw, hence the AI might has some problems and harder to deal with (in fact you getting lose is probably harder than winning). Talking about end state, I do have added the state which you can get if you win or lose the game.

Once again, thank you.