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...it occurs to me that, remembering LLTQ, I started planning out my emotions immediately after being shown where the bonuses were, and so my skills might be higher than expected. I also didn't put many lessons into knowledge skills, outside of a little Spirtuality before meeting her All-Holiness to make a good first impression, an emergency rollback lesson in Blade (Basic) to not die inside a frozen shattered planetoid, pushing Intrusion to 50 before a critical turn-locked test, or pushing my personal Science to know how to scare off a sea monster because my Logothete could not help me when I was off on a joyride, though I could still receive help evaluating beetles while alone. Not sure what the rules are there.

Though, high skills aren't always good. The Empire won't be as happy if Rippling Eternity likes me too much to ask a favor.

I wonder how I can learn more about Heru II. Even if I complete Robe of Ice/Starlight Needle's personal quest via Science, complete Chapadoc's personal quest, and have Khdarr in cabinet as the Logothete of Commerce, I somehow lack connections there in the end. Maybe something interesting happens if I finally work out how to have Khdarr accept the Law portfolio, or have One Bite on as a firebrand minister, or if I can make Chapadoc uncomfortable by staying many turns or hosting the election there, or if I'm there when space-COVID happens.

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> Not sure what the rules are there.

(We're not sure either, really, and do sometimes change our minds about individual challenges whether they should let you use a minister or not. Generally defaulting to 'yes' because that's what they're for, and then sometimes removing the bonus when it seems like you couldn't logically have prepared for that.)