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Edentree's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #6 | 3.182 | 3.182 |
| How well does the game fit the themes? | #11 | 3.273 | 3.273 |
| Gameplay | #11 | 2.818 | 2.818 |
| Visuals | #12 | 3.182 | 3.182 |
| Audio | #24 | 1.727 | 1.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Something short of 4 hours :(
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Comments
Experience with the game:
TL;DR: I played about 10 runs. and only lost 3/4 when I played without the lumberjack doing anything.
Played 4 normal runs and won all 4.
Played 1 challenge run with the huntress doing nothing, and won, (lumberjack collecting wood, and old man getting money, then only food )
Played a few challenge run, without the lumberjack doing anything, and lost:
- as the old worker got ransomed for two much the second time around, and had no more money to pay the huntress to get more money. I reached october there
- as we ran out of time, as we got stolen a bit of everything once by barbarians.
- ran out of time but would have succeeded with one more month.
Finally would have won on challenge run "lazy lumberjack" on month of august with 10 resources, 2 food, and 7 money, before church, but I clicked "End current month" instead.
Now with 7, 0, 7. I barely won with 10, 1, 7 before the real church construction ^^""
So it is possible, even with a mistake, without the lumberjack.
And a challenge run without the "old worker" I won first time, without barbarian raids, but with 2 injuries.
At month September, with 10 , 2 , 5 before church. Though the lumberjack could not build the church, even if he was free that month, so I had to ask the old worker to do it still.
I really like:
- That your characters can get ransomed by the barbarians, and that you can choose to pay or sacrifice them
- That it can also happen while hunting (though I only saw that once, in my 6th run, when doing a challenge run with a lazy lumberjack)
- That it can also happen while collecting wood (though I only saw that once, in my 8th run, when doing a challenge run with a lazy lumberjack)
- That you have different characters with different proficiency at working
- That when you run out of food, you don't lose, but rather have to pay workers more. That is a fun twist.
- That you have a time limit, to race against
I like less:
- How easy it currently is, as, in a normal run, I have never had to use more than 5 months out of the 12 months.
- But I might have been lucky, as if you had multiple ransom in a game, and ran tight on money, it might be a harder time
- But that open the door to challenge runs with one character being "lazy" and not doing anything.
- Seems like the dominant strategy is to have each character do his best task, and have the old worker ambush the barbarians, which would explain why I had an easy time.
- When being raided by Barbarians, I would have liked to know how much they took out of my resources, food, money.
Bugs:
- Seems that the "sacrifice" events are not always calculating the food and money remaining, as during my challenge run with only huntress and old worker, I could "Pay" nothing to save them both from barbarians and forest injuries.
- Seems to be that the ransoms work most of the time, but not always the injuries event.
Thanks for the game, I did play more than I'd have first planned to.
Seems that the crunchyness with the randomness makes it somewhat addictive.
Are you planning to participate in the upcoming special Trijam 333? I think you would have the opportunity to create another interesting game, especially since it is iterative over successive weeks of jam + feedback/voting.
On the voting, I have put 5/5 on most, except for the audio, which is there is none, so 1/5 and the art which is good enough, but I'd be interested to see what you can draw yourself, if able ;)
In any case, have a great week.
Thanks for your reply!
I'm amazed that you played 10 runs. I'm glad that you enjoyed the game.
As for your comments, I 100% agree that the difficulty is really low, I wanted it to be more difficult, but I had no time to really get it right.
For your comments about the bugs, the barbarians require money to save a character instead of food and resources, maybe that was the case. And you couldn't build the church with the lumberjack while having 5 money, because the church costs 5 and you have to pay the lumberjack 1, so that is a total cost of 6.
With the rest of your post I totally agree and I'm thankful for your time spent in the game and writing this post 😊
I appreciate how the focus on three people makes you really feel the sacrifice you do (also the fact that you do one less action per month). I didn't know the goal was to build the church until I read the description but I like having to balance multiple objectives (have resources, food, money and complete church before the year). Sometimes I couldn't press any of the buttons for my characters (but the buttons were still present on the screen), I couldn't tell if it was because they were tired or if it was a bug. Either way, good job!
I'm glad you liked the game!
For the buttons not working, it could be due to lack of money, which characters need to take actions.
That was satisfying! The games core mechanic is well executed and fun. I did not have any barbarian raid on my first playthrough, so I thought it was really easy to finish, but after playing again I actually got raided.
Thanks for your reply, I'm glad you ejoyed it.
I really wish I made the events periodical instead of random. Right now there's 50% chance for an event, but somehow it feels way lower.
Really interesting game with the barbarians factor! Ended up sacrificing David and win the game. RIP David...
The menu is constructed fairly well with a lot of options to make! I ended up just using Henry and Mary to hunt and David to Ambush the barbarians since David gets paid from ambushing the barbarians specifically(I think). I finished the game fairly easily but it is probably because I got lucky with only one barbarian raids.
One small suggestion is to add some randomness factor---currently, workers only have one unchanging skill, which makes the gameplay fairly similar. I would suggest to add more workers---and randomize it a bit so only certain workers can work. However, in a short jam, that suggestion will be a bit unrealistic.
Great job!
I'm David ☹
Thanks for playing the game! I indeed designed two more characters - an architect and a soldier. Due to time constraints I didn't manage to implement them, same with bunch of additional events and buildings you could construct. I already missed the 3 hour time frame on this.