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One HP's itch.io pageJudge feedback
Judge feedback is anonymous.
- For a game made within the time constraints of the jam, this is extremely content rich! Your GDD does a good job at explaining the game's structure but I would've liked to see more notes on inspiration, theme interpretation, and the development process. This game is extremely fun to play. Especially when I unlocked the parry, I pretty much only wanted to parry things from then onwards. The little visual hint it gives you and the audio feedback when you parry, it feels so polished and rewarding I couldn't stop doing it. This is extremely well designed! The music despite its short length doesn't feel repetitive which is a hard mark to hit. What felt a little odd is that there's no feedback other than the spinny animation when you die which felt a bit jarring in contrast to the rest of the game. I also would like to see some indication other than your shield bar to see that your shield is running low, because often I'm looking at the environment around me, not myself, and then I don't see how much shield I have left. Other than that this game makes due with simple graphics, is extremely content rich and feels really polished! Good job!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/141NFRsRb5hbUBw_Om_rUqQpeAD9S-nkNzK8Q0O2fJUY/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
yes
Is your game set to public on itch.io so we can see it?
yes
Summarize your game!
Only one hp, only one shield, and only one button game.
Please explain how your game fits the theme.
Like the summary,
i was thinking about a game with only one skill, and it was shield up skill.
But even though its simplicity, i though it could be more various if the timing of the using skill affects the game.
Is there anything you'd like the judges to pay particular attention to?
there are plenty of things you can unlock with boss tokens. it changes the game play
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Comments
Pretty fun game. I got stuck for a lil when I didnt unlock silver yet and couldn't get to the boss anymore but thats probably because I just randomly upgraded. That however was partially due to short press = upgrade and long press = read description. So I often ended up upgrading when I wanted to read the description.
I also encountered a bug on mobile. Later in the game sometimes when I started the next round(?) It would start just where I left off in the old round, so I pretty much instantly died. Usually that happened a few times and then I'd get an actual new round with full life and shield.
I also couldn't make the game a lil smaller on mobile so not quite sure what button I was actually pressing to start the game
Other than that, quite enjoyable game
Simple, fun, and addictive! Great job!
I love this game was hooked for a couple hours just playing amazing game concept! However I believe there might be a bug where u get all the upgrade levels when just buying the first one not sure if its a real thing or I just cant tell a difference.
Great game! I think other people have pointed out most of feedbacks that I want to share haha. But, as a thing to consider for post jam, I think you can add a rhythm game element to this. Maybe you can check out rhythm doctor for an inspiration.
I have 100%'ed the game lol. Soo addictive. Good Job
W
Pretty enjoyable!
Thanks for playing!
Very cool idea limiting yourself to very basics down to the one button and basic shapes. Well done.
Thanks for playing!
You took the most simple concept and added an extensive skill tree to it, haha awesome. It definitely added something to work for. Keep it going!
Thanks for playing!
planning to finish the game after the game jam
This is a really cool idea!
Thanks for playing!
That's amazing -- absolutely addictive!
Only nit-pick is that it felt like bronze stopped being useful as silver drops picked up. Would have liked to cash in for silver, or had options for spending bronze somehow.
Overall, great game!
This is the sort of game i could sink hours into
Great game overall. I just wish the progression to the silver and gold drops was a bit faster, as it felt slightly slow compared to the early stages. Also, I’m not sure if this is a bug, but when I clicked the "Next" button, the same page appeared again without any changes. It might be worth checking if the transition is working as intended.
Wow that was so addicting I had to force myself to stop after 30+min. Great work! I aspire to make a game this engaging one day. You should put this on mobile.
This game is so good, I don't remember for how long I've been playing.
Incredible addicting game. Would love to see this on mobile!! Agree with @Svak a full game is clearly needed!
Its really engaging. I demand a full game!
Really enjoyed this game. The futuristic vibe is great, but the font and upgrade icons feel a bit out of sync with the overall style.
Very simple but yet very engaging and fun. I love this type of games that makes you want to keep playing
Very fun rogue-like skill tree concept. I find that in the later stages of the game I can't get that satisfying feeling of experiencing my strong upgrades, because even after a good parry chain I am out of energy after maybe 30s. More sustain abilities that outscale the enemies shield damage would go a long way in the sense of the power fantasy.
Great entry overall! A favorite of mine for sure