Cool game! I've been trying to make something similar (not for the jam), and I'll definitely take some inspiration from your game)
Autoreload on pickup wouldn't hurt, though.
Judge feedback is anonymous.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/e/2PACX-1vRElKSjXkD0f_7zFwPfskIf_iUUbd9rdWzg9-0SBdMGAYUWtbOiIWv0BfBkyM1D1S91ifKKOhvBIZ8M/pub
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarize your game!
A tense roguelite shooter where every shot counts. Retrieve your lone bullet, master ricochet kills, and outlast increasingly deadly
waves.
Core Gameplay:
Shoot → Retrieve your bullet → Repeat.
Unlock upgrades (piercing, explosions, magnet pull) to turn your bullet into a killing machine.
Please explain how your game fits the theme.
You have Only One bullet
Is there anything you'd like the judges to pay particular attention to?
No
Cool game! I've been trying to make something similar (not for the jam), and I'll definitely take some inspiration from your game)
Autoreload on pickup wouldn't hurt, though.
Simple but effective, I played several runs. I like the mechanic that force you to get the bullet again. I would indicate that you need to recharge with R or used the mouse right button for that
my style of game, I liked it! I got to wave 12, the boss spawning on top of me in round 5 and 10 did not help with that :D. Not sure if the magnet works tho and if trigger the "explosion" bonus twice did anything.
Hey! Thank you. On the 12-wave, things get unbalanced. I need to fix it. I forgot to mention the key (HOLD RIGHT CLICK) when you have the magnet to work, on the How to Play section, and the Explosion upgrade does really only explode one time, even though it keeps appearing on the upgrades (need to fix that too, or add more explosions with each level).
A funny concept delivered well, easy to jump straight in and good replay value. I enjoyed exploring the different upgrades, trying to get odd numbers of the wall bounce upgrade so that it would return to me at the end.
I ended up in a few tense spin-offs as I desperately scrambled around the feet of a gun-wielding enemy as I tried to collect my bullet without getting shot - a very funny image!
This is a good entry, great work.
Good game, like the arcade classic, SmashTV. Good execution of the theme. I only made it to wave 8. Fun
Great mechanic here to fit the jam theme. This was very simple, but I had a lot of fun. I'd like to see more upgrades, maybe different guns.
I had fun with this. The right combination of upgrades felt powerful.
Nice, really interesting concept. Movement felt a bit awkward though. I couldn't quite get used to it
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