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PixelyPlayzy

74
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9
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A member registered Mar 23, 2025 · View creator page →

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Pretty good game. It starts simple but gets very cluttered and hectic towards the end, which I like. You have to do a bit of reading and math, so this game really invokes some ABCYA.com vibes, but I really enjoyed it.

There’s definitely something here. I played the game all the way through, experimenting with various upgrade paths. I eventually settled on upgrading damage until I dealt 50 damage per hit the very first time the upgrade menu appeared, after which I never bought any upgrades or used any abilities for the remainder of that run. Dodge chance is kind of annoying because you can really get cooked by the time thieves if you roll poorly, but honestly the game is short enough that restarting a few times isn’t too punishing. I liked it.

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Also, the Fish is overpowered.

Very good game. I like the Stardew-Valley-esque minigame to save yourself. The art is nice, the movement is nice, no notes. It has a bit of difficulty towards the end that I appreciate.

The art is very nice. I enjoyed the gameplay, you only really need to know what each color does and then you’re set so getting into the game is pretty easy.

It’s a little rough around the edges. I would recommend having a windows and/or linux export for any game that uses Godot 3D, since Godot 3D has some weird quirks when running in a browser. Moving around and shooting felt nice, and the viewmodel animation was very smooth.

I’m not the best at making bombs. Once you understand how the game works it’s pretty fun. It took a minute to realize that you can click the spots next to the power tiles to create new power tiles.

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There’s a bit of a learning curve but this is a pretty good platformer. I only made it to Longway section 3. By the time I beat the tutorial I felt like a speedrunner.

The movement is very nice. I liked how I was forced to choose long-lasting negative upgrades to keep a run going longer. In one of my runs I got a permanent speed upgrade which was really nice. The gameplay is nuanced, and you can really get a run going if you get good RNG.

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I loved it.

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The task minigames were very whimsical and I enjoyed the music, good job!

The pixel art looks very nice. I played three runs, all of which ended in me going out of bounds somehow. It’s a little weird that you can’t shoot towards the top left. But the gameplay was very smooth and enjoyable regardless.

I loved it. Shame that the sticky note at the end that says “func game end()” or smthn just takes you back to the title screen cuz I normally take a screenshot of the end screen.

The fake ending was a really nice touch, glad I played the last level.

Peak jam submission.

Pretty good coding game. I thought the name was clever and the mechanics are pretty well thought-out. Good job!

Loved the idea. I’m not very good at puzzle games, though!

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Very good game. The art, soundtrack, and gameplay are all very well done and creatively implemented. My only gripe is that the game is a little bit too easy, but I might just not understand the health system. I enjoyed it.

Solid platformer. The graphics are really good and the game has a really good and consistent style/environment. Audio is a little basic but that’s to be expected for stock. Some jumps were difficult, but overall, this is a really good entry, I enjoyed it!

I’m not very good at it, but it was very enjoyable. I liked the deadly bullets, until I didn’t. Perfectly fits the theme.

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Yeah the shotgun boost mechanic is kind of poorly done. It has a tendency to give more horizontal momentum than vertical momentum which makes using it as intended kind of difficult. There’s also a bug with the code that checks if you’re pointing it at the ground that makes it so that you also get the vertical boost if you’re aiming it at the ceiling.

Glad you enjoyed it tho.

Short and sweet but fun to replay. I liked it. I think I got ten biscuits in one run before I stopped. Pretty good game, nice art, concept, gameplay, audio, very enjoyable.

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we have food.

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This one was kind of a mixed bag. I usually enjoy platformers, even rage games, but idk, something about this one felt a little off. Maybe it was the animations making blocking and throwing feel sluggish, or the fact that you can’t change direction while blocking, or maybe that I didn’t realize that you could recall the shield until 15 minutes into my playthrough (skill issue). The lingering explosion hurt boxes messed me up a bit but I got used to it over time. I mean the art and soundtrack are really nice, like maybe in the top 20% of what I’ve played so far of this jam, but I kind of stopped having fun after the twenty minute mark. Still beat it though. Always give a game a fair chance till the end.

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Pretty good game. It’s a little difficult to figure out how to pass trucks, but aside from that it’s perfectly fine.

Great everything all around the board. The lack of a jump threw me for a loop for a second, but the movement is very intuitive. The story, visuals, audio, etc. were all really well made. Probably the best story out of the games that I’ve played so far. Really impressive for a solo dev.

Usually I take a screenshot of the end screen if I beat the game, but it kind of just cuts to black for this one sooo…

Glad you enjoyed it! There are five levels with the plain “Brown” theme, as well as two levels for each of the special themes (Yellow, Big, Locked/Blue, Dark, Lead, and Red/Risk).

It took a while to get used to, but it turned out to be pretty fun. Felt bad about feeding my customers cat litter, but it was a necessary evil.

Balatro Chess works very well. The aesthetic is nice and I enjoyed playing it. There are a few quirks though, and it seems like the game needed a little bit more time in the oven in some places, like how the credits button doesn’t work. Aside from that nitpick though, the game is really solid.

Me gustó. Fue un poco difícil pero un buen momento. El arte era muy bueno.

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Very fun physics game. I only ever got up to 17, but I had a blast!

I enjoyed the game a lot, especially the ending which I thought was pretty quaint. I beat the game once with keyboard controls and then again with mouse controls. The mouse controls are much worse but it’s still beatable.

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Pretty good overall. Fits the limitation well. The simple high-score based gameplay is very addicting and well done. The only thing I found annoying was waiting for the level to naturally end after all my crates were destroyed, but I didn't really run into this problem much aside from my first few runs. Good job.

Very cute. The sound design and sprite work looks pretty nice, and I liked the introduction of different colors of balloons later in the game. 

If I had to change one thing (and this is a bit of a nitpick), the first time the player collides with a plane, it usually subtracts two lives instead of one, effectively giving the player two hits before they lose instead of the implied three. 

Really liked it. It's a pretty simple concept but it fits the theme and limitation well. I particularly enjoyed how the coin sound effect increases in pitch the higher your combo is. It's a nice touch. If I had to give one critique, it's that there isn't much of a reason to not keep the parachute toggled.

Pretty solid visuals and sfx, controls took a while to get used to but it was a pretty good experience overall.

The visuals and sound were great. It felt really trial & error-y but I still liked it.

Press H with your volume up all the way hahaha >:)

Very Pilotwings-esque and a little nostalgic. The running animation was very fun and whimsical.  

I liked it.

So peak. The art, sound design, gameplay, everything is great! Very intuitive to understand too, I went in fully blind without reading the description but was still able to reach the end.

So peak. Didn't beat the bull tho.

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I added sound.  :D