Nice design style, clean a clear
Play game
Escape Strategy's itch.io pageJudge feedback
Judge feedback is anonymous.
- The GDD is solid but would benefit from adding images of the art design and game mechanics, as well as expanding the development timeline for more insight into the process. The main menu is a nice start, though I noticed a bug where the text at the top is cut off in the small game window during gameplay. In gameplay, level 5 proved challenging due to the wall-hug functionality, and the absence of coyote time makes precise jumps more difficult, leaving little room for planning. Despite these hurdles, the twists in the gameplay are enjoyable — good job on completing the game.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1skuLUeXpBYiqEXkWdE1NrSZPMr-Vql8Ul8wV8uNx1rg/edit?tab=t.0#heading=h.i362so7pn7yr
Have you checked that your GDD is publicly accessible ?
yes
Is your game set to public on itch.io so we can see it?
yes
Summarize your game!
Escape strategy is a single player game where the player attempts to navigate ten levels and find keys to get out. It has very simple controls with a simple art style. the controls are A and D to move and space to jump. With W and S used on level 10.
Please explain how your game fits the theme.
I took only one to mean only one room layout. In this game the walls, the floors and the spikes never change positions or layout. While some rules or mechanics may change, the room will not.


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