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Bladeflow's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #857 | 4.057 | 4.057 |
| Artwork | #1996 | 3.600 | 3.600 |
| Narrative | #2348 | 2.714 | 2.714 |
| Audio | #2478 | 3.114 | 3.114 |
| Enjoyment | #2934 | 3.143 | 3.143 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You Loop through the Deathloop Timeline and Slay the Boss
(Optional) Please credit all assets you've used
- banado ( Designer / Programming)
- Pigg-Master ( Designer / Programming)
- TotallyJustMagic ( Design / Programming / Art )
- Audioperson ( Duh )
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Comments
Clean artwork, clean ui, clean tutorial, overall a very polished game!
I love the concept of this game. It's really fun trying to work out the perfect set of moves and beating the game was very satisfying. The presentation is great too and I love the monster design.
Great job.
Nice game with clean UI and fun gameplay. The in-game tutorial was very helpful. Great job!
its good game. I love the idea its not unique but your presentation is all fun. nicely done
cool idea to do smth like step-by-step strategy. reminds me of homm3 vibes. arts and music are comfy and pretty! thanks, and good work.
I've played several game with similar concept, but this one is by far the most polished with the best implementation I've seen so far. Such a shame that the final sequence is not replayed a second time at normal speed just for enjoyment x)
Great job, I had good fun.
This is such a cool idea! However I found it very difficult and didn't even get close to beating the boss. He had an attack where he created a yellow circle over almost the entire map, and I didn't figure out how to survive/block it.
Awesome job! We actually made a similar timeline mechanic.
My favorite moments were when I finally figured out how to counter the boss's movements, come up with the perfect sequence of actions, then run the player at 2x speed and feel like a badass. I was hoping for a few more of these moments, but I felt like I was back at square one when the boss changed its movements. I was almost hoping to feel like I was in a timeloop movie Edge of Tomorrow, learning every attack through several grueling deaths only to chain together an insane combo to finally take it down.
I love the core mechanic; the idea of something akin to a turn-based Dark Souls is really interesting. The changes in the boss's movement add an element of trial-and-error that almost made quit, but I'm glad I didn't. Are the changes random, or do the player's actions alter the enemy attack patterns? Is it a bug or a feature?
The Boss's action is a list set in the beginning ,and when the boss takes enough damage the boss will do just do a special action. So glad you played the game thanks !
The concept is really innovative! I had trouble to beat the boss, but i love the "montage timeline", UI is a bit stiff but it was nice :))
Liked the game, cool idea with a timeline. Also as I understood boss can change its actions depending on what actions you are doing, very cool!
great game! Really unique. I didn't see the boss use any blue attacks, but the info said blue and green attacks can only be blocked
The boss has 10 different possible move sets which are determined at the start of the game, it's possible that the one you got just didn't have a blue attack in it.
oh thats cool so its more replayable!
It reminds me some courses to learn how to code in the school. Good job.
Cool idea! The timeline system works great, but I found at times the boss was doing things out of order once I got to a certain point. Still had a fun time!
This game has such a unique mechanic! Other than some minor inconveniences by having to open up the menu each loop, the gameplay felt really engaging and rewarding to go through.
The looped timeline feels fresh and strategic—really enjoyed piecing together each cycle. Can’t wait for smoother drag-and-drop edits so I can fine-tune without restarting. Awesome work!
That's a very interesting concept! I enjoyed it and it makes this game unique. Great job. Seriously.
I really like the concept, it is almost obvious and it must be hard to implement with so little time. I must admit though that I never defeated the boss ^^
Great game! would've liked easier edit of the timeline
Great concept and a really flashed out game!
Some minor Quality of Life things like easier edits of the time line would be nice!