I really enjoyed the presentation! I love to see ascii art, and I the framing and gameplay matched well - it really makes you feel like spiderma- I mean, like a defragger. The added dimension of *avoiding* matching too many of one type is interesting. I appreciate the inclusion of a settings menu. One drawback is that you sort of have to wait around for a bit at the start for the belt to fill up. My first few attempts saw me running out of energy dragging boxes across empty space to try to make just one match and get some energy back.
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Loopback Protocol's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #996 | 3.286 | 3.286 |
| Creativity | #2023 | 3.714 | 3.714 |
| Artwork | #2964 | 3.286 | 3.286 |
| Enjoyment | #3460 | 3.000 | 3.000 |
| Audio | #5846 | 2.286 | 2.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game applies it thematically with the Loopback process of a system querying and managing itself as well as in gameplay as the cells move around in a loop.
(Optional) Please credit all assets you've used
I used the JetBrains font pack and Bfxr for SFX.


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