Pretty cool! I liked the bullet feel and the upgrade options! The dash also feels quite nice. I think there could maybe be a bit more difficulty scaling? Once you get healing and more ammo the game becomes pretty easy, especially since basic enemies die in one hit. Also I feel that the movement controls should be reversed, where A moves you counterclockwise and D moves you clockwise, but just a preference from other games I've seen. Otherwise, nice job! I really liked the enemy that starts in the middle and moves around randomly firing shots in all directions! Congrats on your submission!
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Tide-Breaker Overdrive's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #4399 | 2.648 | 3.375 |
| Creativity | #6601 | 2.550 | 3.250 |
| Artwork | #7139 | 2.157 | 2.750 |
| Enjoyment | #7221 | 2.059 | 2.625 |
| Narrative | #8471 | 1.373 | 1.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Restart the wave of enemies each time you pick an Upgrade. Essentially a level restart but without the health reset.
(Optional) Please credit all assets you've used
Music: Lets play! By Infraction (source: YouTube, NCS)
(Optional) What would you like to be called if GMTK features your game?
Shade Interactive







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