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Steven Colling

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A member registered Feb 09, 2014 · View creator page →

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Hexxmap is currently x64 and x86 on Windows and very soon native on Linux, too, but no ARM. :(

Hey, thanks! :3 You are referring to units like monsters, characters and so on, right? I thought about such tokens usable on the hex map, yes, but it would be quite some time commitment to create those.

Another set of eyes for the Linux version would be great, please write me at info@stevencolling.com! :-)

A friend tested it with WINE and it worked fine. The reason I'm not announcing it, is that I didn't have the chance to test it myself and that I'm working on a native Linux build at the moment. What I can offer is a refund if it doesn't work.

Fixed and available now (version 1.1). Thanks!

Hm, I will put it on my list of potential future projects! :-)

Not yet! What types of character portraits are you looking for?

Hey! Great to hear you like it and thank you for the feedback. :-)

> Sticking out

I like tiles sticking out, too, but they are a hassle to setup in some of the map-making tools (if they work at all...), and printing them as tiles themselves (not the map) is not possible without having something cut off. Someone printed the Isle of Lore 2 tile pack and glued them on wooden hex chips, which looked quite nice and something I want to do myself with this pack in the future. But I get the point.

> Elements

There was quite some pondering when I had to make the decision to include elements or not. My approach this time was to paint the tiles as a little picture each. They are so specifically compositioned and painted, with line widths, shading and shadow fitting the overall picture, that I didn't know how assembling them would work without making them look weird. Lines have to overlap at the right places, they aren't allowed to be near each other, because it will result in artifacts when zoomed out, I weighed the spaces within forms, for example tree crowns, with the spaces around them, scaled, rotated and squished them, and so on. Slapping a bunch of pre-fabricated trees together to make a forest would have resulted in me manually editing the result to fit those requirements, so I just painted them directly how I wanted them to look instead. I know this may sound super artsy and esoteric, apologies for that.

Although, within the source files, I tried to separate objects as much as possible. If you open forest_light_summer_0.kra as an example, the trees themselves are separated into own layer groups you can single out respectively copy into a new file and export to png. The thing is, I could do this for the trees, the mountains and some of the bushes, but the approach falls apart with the small grass bushes, grass patches, marks and many of the other tile details. And even for the trees, I would need to de-rotate and de-scale them. In the end, I would have to draw a new set of "generic" elements, which is quite some work.

What's your (and others) opinion on this?

Thanks! I'm working on a Hexxmap update and will add the grid properties to the docs. In the meantime, the information is available in Mythic Hex Tiles' own documentation, section "Hexxmap", subsection "Importing Tiles". Let me know if you need help! :)

괜찮아요!

Does my own tool Hexxmap count? Jokes aside, the tiles work fine in Tiled, too.

You are right! I messed up the crags and overlay_crags for pointy_borderless. Gonna fix it, thank you for pointing it out! :-)

Not any time soon, but I put it on my list of ideas! :D What would you use the square version for?

Thanks! :3

Hey! You'll find them in "isle-of-lore-2-hex-tiles-regular-final\Content\Tiles\Isle of Lore 2\pointy\pointy.overlay_markers.standard" respectively "isle-of-lore-2-hex-tiles-regular-final\Content\Tiles\Isle of Lore 2\flat\flat.overlay_markers.standard". Let me know, if you found them! :)

Can you write me at info@stevencolling.com? :)

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Thanks for the feedback! Someone made it run on Linux (no guarantee from my side though!), but I will have a look in making it available natively! :)

What size in pixels are the tile images and how much RAM does your computer have?

Not officially, but I'm looking into it after I finished work on a new hex tile pack! :)

Did you set up the user data folder in the config.txt? If not, I explained it in the documentation (see under Configuration). :)

No problem, I will put it on my list! More flexibility in how tiles are numbered sounds like a good idea. :)

Thank you for the kind words! :)

Unlikely, sorry! :(

Right now I'm not taking any commissions, but you can post your ideas here and I will add them to the list in case I update the pack in the future! :)

Thank you, and nice work! :)

I will look into it at some point, but can't give a timeframe or guarantee. Given some of the libraries I use, I'm not sure if I can make it work. :(

No, I really appreciate it! :) I think there's nothing worse than absolute silence after releasing something. I will have a look at Foundry.

Thank you for the insight, really appreciate it! More compatibility sounds like a good idea. Would you value Foundry support over other VTT in general or on a more personal note? By the way, Hex Kit tiles can be set up in Hexxmap with the following map properties: 160,190 / 50 / 160,140 / 0,0 (size, displacement, distance, offset).

Fair point, I will have a look at it! :)

I'm not all too familiar with Foundry, but one could load the exported image file (png) into it. I've uploaded the export of the sample map, available here, in case you want to try it out. :)

Yes, right now the Tile Stories are meant as a tool for the dm. A preview client sounds very reasonable as a new feature! :)

The map is meant to be exported to an image file (png). Would that work for you?

I'm using .NET 10.0, WindowsForms, MonoGame (DesktopGL) and Typography.OpenFont. I think the challenge would be WindowsForms (and Systems.Drawing within).

Fair point! :)

I'm almost sure it won't work on an emulator because of one of the libraries I use (I researched that some time ago).

I wanted to focus on Windows first and the tech isn't really suitable for web-based, sadly. I also don't own a Mac. If I decide to do Linux at one point, would that work for you? I'm really sorry! :(

I use an own human-readable format, but I could add a JSON or YAML export, if someone needs it and has a use case for it. I've uploaded the demo map Hexxmap comes with as an example.

Yes, they are! You can copy them to the Content folder, either restart Hexxmap or press F6 to reload the content and they are available within the editor, although you have to set up the hex grid (dimensions etc.) once. If you want, you can have a look at the documentation, specifically this and this.

The map files are text files which can be opened and edited. I actually used redblobgames' tutorial on hex grids, it's an amazing resource. What type of data format would you like to see?

Thank you!