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A jam submission

Simple Loop For GMTK2025View game page

Submitted by DoodleOfSun — 4 hours, 9 minutes before the deadline
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Simple Loop For GMTK2025's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#28423.3333.800
Audio#37592.8073.200
Creativity#43693.1573.600
Enjoyment#53342.5432.900
Narrative#64901.8422.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game progresses as the character loops through the same dungeon.

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Comments

Submitted

I have no idea if any of my clicking helped, but it looks great!

Submitted

quick and fun game, just didn't understand how to select upgrades to improve, so I simply spammed space to continue

Submitted

This was really well done.  I like the overall concept, i do agree with other comments that i'd like some feedback when healing is done because i wasnt sure anything was happening at first.

Submitted

Bit hard to tell if I hit the button to heal or not but it was an interesting concept, I felt it was a little easy. I also did not quite understand how the upgrade system worked and just spammed space to get through it. if you just give more feedback to the player on what actions they are performing and some clearer upgrade menus I think you could improve a lot! Enjoyed the game.

Submitted

I feel like there isn't any need for moving rooms and healing to be separate buttons since you're never going to be doing both at the same time. I also think there should be more audiovisual feedback for pressing the button. It's hard to tell when it happens. Also, upgrades don't seem to do much. Damage increases and whatnot don't meaningfully change the game in any way, so it doesn't feel as though I've earned much when I get them. Beyond that, though, the game is competent and functional.

Submitted

Quick fun and interesting idea, I wish the heal had more feedback to know when I did it right, but in the other hand if you just spam click it seems to work anyway, making the game very easy. If this mechanic was expanded it could bring more out of the game.