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A jam submission

One Must Imagine a PillarView game page

A GMTK point and click adventure game
Submitted by Schro, mergedpotato — 8 hours, 55 minutes before the deadline
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One Must Imagine a Pillar's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#10683.2504.429
Artwork#46652.8303.857
Enjoyment#50182.6213.571
Creativity#52592.9354.000
Audio#53432.4113.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
There is both a time loop and themes involving strings!

(Optional) Please credit all assets you've used
see description for full credits

(Optional) What would you like to be called if GMTK features your game?
jinx701

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Comments

Submitted(+1)

awesome lil game :3

i couldn't put in the code somehow? (even though i got the order)

idk what to do :P

i enjoyed what i was able to play though!

Developer

Oh that's weird! Could you tell me a bit more about what happened? I've only seen it bug out like that once or twice but I thought I patched out the error that causes that to happen :\

Submitted(+1)

well i did fill it in but i'm guessing it was wrong?
might be a skill issue lmao

Developer(+1)

Actually I noticed this puzzle was pretty unclear because there are two types of players and I should have accounted for the other variety.

Say I have code: 6095
And code order: 3241

Player 1 will get the correct answer because they will go:
"Okay 6 is in slot 3, 0 is in slot 2, 9 is in slot 4, and 5 is in slot 1 so... the answer is 5069"

Player 2 will get the incorrect answer through an equally valid line of logic where they think:
"Okay so... 1 = 6, 2 = 0, 3 = 9, and 4 = 5 so if the order is 3241... the answer is 9056!"

I did consider this when making the puzzle but I thought players might try both approaches which is why I added an alternative ending if your time goes negative during the puzzle!

Submitted(+1)

alr thx i'll try it :3

Submitted(+1)

An interesting story.  I really liked the dialogue.  The game must have been quite a bit of work.  Great music.

I found it wasn't too clear what was interactive.  I just scanned the area waiting for the cursor to change.  The time limit seemed quite low, but it does fit the theme nicely.

Developer(+1)

Ah yes thank you! I noticed the interactivity thing far too late into the jam (I was only able to have one friend playtest it) but I sort of modeled it after some ANCIENT point and click adventure games I played as a kid where the only thing that would change is the cursor. As for the timer being very low originally it was much lower, I had only changed it to 90s instead of 60s after I had a friend playtest it! My friend had suggested ~120s but I thought 90 would add a sense of urgency to the game!

Submitted(+1)

I see, but those old games were brutal ;)

Developer(+1)

True true bwahahaha

(+1)

so many references to different franchises in this game, so much dialogue and an easy concept getting such a huge boost by both the artwork and the atmosphere. a gem.

Submitted(+1)

I love the art and atmosphere here :3

I might be stupid, but where do I find the blacksmith? I was able to find 4 screens, none of which contained a blacksmith (or maybe idk what to look for)

Developer

I just woke up but there's a shadow on the bottom of the screen that you can click on! You should see it in the room with the big pillar and your mouse should change to look like four arrows in a compass-like configuration!