I like the vibes of this game a lot! Being able to open the door to the outside immediately is a really great choice to set the tone. The tower felt like a maze and you had more music than I expected, the changed effects on the rewind is great too.
One thing I would suggest is to have some type of feedback for interactable objects, even when you're not able to use them. Something like a failure sound effect would go a long way for the feedback. I hung around this object for quite a bit not understanding what I was doing wrong.
Awesome job!