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(+1)

I like the vibes of this game a lot!  Being able to open the door to the outside immediately is a really great choice to set the tone.  The tower felt like a maze and you had more music than I expected, the changed effects on the rewind is great too.

One thing I would suggest is to have some type of feedback for interactable objects, even when you're not able to use them.  Something like a failure sound effect would go a long way for the feedback.  I hung around this object for quite a bit not understanding what I was doing wrong.  

Awesome job!

Thanks for nice feedback, yeah we didnt have time to implement rest of the sounds and interactions
but we tried our best