Play game
Stuck in the bedroom's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #4369 | 3.157 | 3.600 |
| Audio | #5211 | 2.456 | 2.800 |
| Enjoyment | #5334 | 2.543 | 2.900 |
| Narrative | #5522 | 2.017 | 2.300 |
| Artwork | #6436 | 2.368 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Infinite running loop, trying to escape the bedroom
(Optional) Please credit all assets you've used
See description for full credits
Leave a comment
Log in with itch.io to leave a comment.


Comments
Cool game! I think some more variety in the types of blocks to place would help with the higher difficulty (at least I thought it was hard) like some middle sized pieces with 2 or 3 squares. I do like the bedroom aesthetic and lego blocks. Impressed with the addition of a leaderboard!
Hey, I'm the developer of the other looping endless runner tetris game (funny how they are so similar lol).
I love the aesthetic in your version, being set in a bedroom with lego as the tetrominoes.
There were a few things that negatively impacted the experience, the main one being that the player could phase through blocks if they were short enough, which obviously didn't feel great, but I'm sure you realised that already.
I think the choice to have the player automatically jump is an interesting design decision, and while not inherently bad, I feel like it does remove a lot of the skill expression of the platforming aspect. This means almost all the skill expression is in the placing of the tetrominoes, which then naturally makes you kind of think what does the platforming aspect actually add to the experience over just normal tetris.
One other thing to consider is the fact that it is actually beneficial to the player to wait as long as possible between placing the tetrominoes in order to travel as far as possible with the least complex obstacles. I solved this in my game by giving the player exactly one tetromino each loop, however I'm sure there are other ways you could incentivise the player to place the tetromino earlier.
Overall really good for a 4 day jam, hope I didn't sound too harsh just some things to consider in case you want to develop it further.
Thanks for the detailed feedback! Yes we do have (many) issues with the game, no offense taken ;). It's great to have an external point of view and honest feedback on the game design. You do have valid points! (And you did manage to do many things better than us)
Not sure we'll develop the game further but at least we learned in the process!
Hectic and somewhat hard to control, but I like these types of incremental advancement games and pairing it with tetris is fun! Though I would probably need a stationary camera to have any chance of making a cool staircase.
Good job!
Thanks for the feedback! Having a stationary camera is something we considered. Maybe it would have been better. With everything moving right now the controls are definitely challenging indeed!
Cute game and interesting concept. As feedback I would have implemented some kind of ghost/shadow/or future placement of the tetris blocks in such a way that i can predict where it will land. Also I think the looping takes too long, at first I didn't understand what's the catch since placing the blocks in front of the kid makes him lose and behind nothing would happen. I know that the time is limited, I'm telling you this only if you plan on expanding or polishing the game in the future. Good luck!
Thanks for the feedback! You're totally right about the ghost for future placement. Player being able to properly control the blocks was definitely a struggle, with the environment moving towards the left and the blocks downwards. The fake blocks would have helped.
Fun game, glad you can place the boxes behind the player otherwise I would not have gotten far. I also like that you can buy new blocks in the store.
Thanks for your comment! Glad you had some fun :)