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Boost Cycle's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #1205 | 3.875 | 3.875 |
| Audio | #2064 | 3.208 | 3.208 |
| Narrative | #2639 | 2.625 | 2.625 |
| Creativity | #3117 | 3.458 | 3.458 |
| Enjoyment | #3160 | 3.083 | 3.083 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A driving game about loop-the-loops, zipline loops, and flips.
(Optional) Please credit all assets you've used
https://github.com/giantlight-matt/unity-webgl-itch-playerprefs
https://1001fonts.com/nitro-eagle-font.html
(Optional) What would you like to be called if GMTK features your game?
FireJam Studios
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Comments
I really like the art, Good job!
Thanks!
there's a bit of funkiness (initially i couldn't tell if the boost button was doing anything in the first level, and sometimes the wheels jitter fiercely in an attempt to escape where they belong) but it's really fun, loved flinging myself around with the grapple
Thanks for playing! The suspension problems are my nemesis >:, but at least we got it to not happen constantly.
The game ran for me. The ragdoll rider was quite fun to look at and the loops de loops were engaging The bike physics could have used some refinement its quite fustrating in places.
Thanks for playing! We definitely hit a roadblock with the bike physics, unable to make too many changes or else we would risk making every level impossible.
<3
I was able to play the game as well and it was fun. It reminds me some of the browser games I played as a child which felt nostalgic. Controls needs some polish (better handling, something to show me that my speed boost is active etc.) i think but I like the cool ideas like the grappling hook. Overall I rly enjoyed this entry.
Thank you for checking our game out! When I pitched this idea to the team I said “what if we took Moto X3M’s driving mechanic, bonk.io’s grapple mechanic, mixed them together, and added ziplines?” I know we didn’t quite nail it, but I’m proud of it.
Definitely in the right direction I think, based on that vision. Another cool addition could be going extra speedy when you perfectly land in loops like in those early Sonic the Hedgehog games when you land on train rails. Well done!
I was able to play the game, unlike some commenters here, and I thought it was pretty fun! The graphics and audio are great. I do think the level design is a little too linear, most of the time I was just able to hold forward, and it didn't leave many gaps for my own tricks/flips/experimentation. Other than that though I had a good time, nice entry :)
I’m glad you had fun! We would love to have had more time for level design and tweaking, but you know how it is :)
For me it was saying "First load" meaning it was waiting on itch's side to do initial processing before it can be served not an issue with the game. I kept the tab open for a while to come back to it, it seems to load fine now.
I really like the ragdoll physics on the rider while you do flips. Interesting inclusion of the theme with track design.
Thanks for playing! Our #1 goal was making sure we had enough loops that people would pick up on what we were doing.
I was able to play it, but the frame rate is so bad, it makes a genre i would have loved kind of unplayable.. Im sorry :(
I probably would have loved this if not for the choppiness.
Sorry about that, we did make some performance changes in our final build but it would not load on itch.
yep, seems like itch is not able to render the game.
I LOVE the artwork and aesthetics! but stuck on loading screen as well!
Game seems to get stuck while loading.
I can't open the game. Is it playable?
Same problem for me. It's just stuck on loading. 🫤