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Dice Goblin's Curse's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #2581 | 3.400 | 3.400 |
| Audio | #4135 | 2.720 | 2.720 |
| Narrative | #4571 | 2.200 | 2.200 |
| Creativity | #5617 | 2.840 | 2.840 |
| Enjoyment | #6132 | 2.360 | 2.360 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When you beat the game, it starts over with the boss having your loadout
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
OneBraincell
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Comments
Fun concept and good visuals, but the utter randomness to the available numbers on the dice really threw me off. One run I'd have dice with reasonable numbers, next run I have a d8 that had a 21 on it... turned into just rolling that, hoping to get the 21 and win in one go. Some level of control over the numbers would help I feel, cause as it is I'd try to pick the dice to counter what my opponent picked, but I can't always tell which of his dice he chose based on the visuals given.
Still, was a fun experience. Well done.
Thanks for playing! There were plans to add an upgrade system where you'd have more control over your dice, but we unfortunately had to axe it due to the time limit. Glad to hear you found it fun!
I enjoyed the art and the concept, the actual dice battles did not go my way haha. The chance to get paired with an opponent with a die like 0, 1, ..., 11, 13, 17 in the first fight is rough
That is just how the dice fall sometimes. Thanks for playing!
Once I understood the dice values and chances it was really fun to pick which dice would be best, not what I was expecting and enjoyed my time playing it! Just wish them math rocks had some click clack to them :)
Thank you, glad to hear you enjoyed it! Sound effects for the dice rolling around would have been a great touch, thanks for the feedback!
Is there any way to influence gameplay beyond choosing which dice you roll?
We had plans to implement an upgrade system but unfortunately had to cut it out because we were running out of time.
The artwork is really cool !
Winning does not feel rewarding, and the connection to the theme is a bit vague tho
Thanks for playing!
Artwork is great and dice rolling felt real! Really liked the game, well made!
Thank you!
The dice spinning was a nice touch, good game!
Thank you!
Loved the art style and music, game was fun and a complete experience.. Was also easy to understand straight way. I one shot the 2nd last goblin then got destroyed by the Dice Queen herself. Really good game.
Thanks so much!
This is an enjoyable game. The idea of the boss using the same dice as your last run is novel, and the 3D dice rolling visuals I found to be quite nice. The combat is rather repetitive but fits the theme because of it. I enjoy the character sprites. Good job on making this game and submitting it within the time frame.
Thank you, glad to hear you enjoyed it!
I think the enemy die resets too suddenly. I'd like to see some damage numbers or something pop up as well. Sometimes the damage wasn't quite what was shown on the dice if it rolled and bumped into another object even taking into both the enemy and player die.
Thanks for the feedback!
Felt very luck based (obviously because its a dice game) which made it feel like I had no agency. The artwork was really nice and dynamic which I liked!
Thanks for the feedback! We had plans for a system where you could upgrade your dice after each battle but unfortunately had to scrap it due to time.