Play Joge
Joge Miner's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #1222 | 3.869 | 3.869 |
| Narrative | #1863 | 2.862 | 2.862 |
| Audio | #5164 | 2.477 | 2.477 |
| Enjoyment | #5674 | 2.469 | 2.469 |
| Creativity | #6105 | 2.715 | 2.715 |
Ranked from 130 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Time Loop to Escape Cave
(Optional) What would you like to be called if GMTK features your game?
Jorgitox, Dr. Spoovy and Hoverclever
Leave a comment
Log in with itch.io to leave a comment.


Comments
Nice game! Honestly I couldn't go really far on it, and having to repeat the cutscene stopped me from trying that many times. But nonetheless the idea is cool and I loved the hand drawn art ^^
Grappling hook! Admittedly I couldn’t figure out what reeling in the grappling hook was used for, but swinging around was fun!
Also, nice seeing the intro cutscene the first time!
Intro cutscene ayo?
Very cute style. Well done.
The fact that you did a fully animated cutscene is super impressive. I'm also a big fan of the menu song lol.
Great intro animation, and I liked the concept of the game. Nice approach to have as many lives as you want, but with an implied time limit. Well done!
The character controller felt very very stiff. I also did not understand the grappling mechanic properly. I thought I could swing it out at any point and if I hit a crystal, grapple myself up or swing. I think the character controller absolutely needs to be less heavy and stiff, the grapple would feel more natural if you have a limited range and only could grapple to the specific objects. If you have played Teeworlds, that is a really good example of a game that uses a grappling hook very well, perhaps you could use this as an inspiration, as well for the character controller. I think this is what holds it back the most. I struggled so much to get up the vertical section, it was really difficult to the point I died there multiple times.
I appreciated the handdrawn animation and the spritework, it was really cute but you gotta improve the gameplay feel. I assume you have not done many games yet, which is totally fine, but especially in gamejams, people mostly look at the gameplay first and foremost (sadly). If it doesnt click, its hard to reel them in and keep em playing the game. I hope this feedback can maybe help you out with improving things. Those are just my 2 cents and what came into my head when playing this game.
Also besides that you have a scam comment on your itch page, be careful about that.
I like the art style of this game, and I feel like it has a lot of potential. You should definitely lean into the hand-drawn feeling of this game. Good job!
Best drawn game I have seen so far. Loved it.
this pretty cool game and setting location similar to my game haha.
If possible, can you please rate my game and leave a comment too?
Fun game! Grappling around was very fun and addictive, audio could use some work, very repetitive, but good job! Swinging was fun
The art is really cute and the idea is cool, but I was unable to get past the vertical climb D: Perhaps the mechanics need a little more polish to feel right. I probably need more time with the game but having to watch the cutscene over and over made replaying the game a bit difficult. Otherwise, great job!
The having to start from scratch and watch the unskippable cutscene almost made me quit, luckily i pushed through and managed to finish the game, i had a bit of fun chaining grappling hook throws and building up speed.
Cutscene was really cool and unexpected for a jam game, but being unable to skip it is really rough (Also it feels like we could have had a hotkey for the hook since you tend to shoot it at the same spot)
i couldnt get past the first vertical climb but the cut scene and the hand drawn lil guy is so nice. somebody get him outta this cave !!! 😭😭😭
I like the cutscene and the graphics of the guy!
Really rough to go through the cutscene every time haha. The game is simple and an easy concept. I couldn't escape though I was forced to loop- is that the real loop, that you can never leave?
I love the look of this game.
took a while till i got the hang of it (which was very frustrating) but otherwise great game! especally the art style!!
Love the concept the art style is really good