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Kuorell

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A member registered Jul 10, 2020 · View creator page →

Creator of

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hey fellow minigames! (though mine are more mini)

Getting a score down is a cool idea 

But why is animation of screen going up after each game so long? 

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Vibe of this one is really good
Aaaand I lost 1-3 in rock paper scissors to a virtual 4 year old

Lines of 4 level was fun

Fellow counting the downs game!

I never throught of physics based stuff, conveyor idea combining it with memory was really cool but dice are brutal

Yeah aesthetic is amazing

It's beatiful how game makes final goal seem attainable really early but still requires almost entire upgrade tree unclocked to get there

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Damn "descend" I really should have either replaced or counted

I scrapped a few levels preciseluy because of this ambiguity i.e. "stairs in a fire escape plan" because those have to many arrows and people count that instead

Thanks for playing and the feedback!

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The game is great in both creativity and execution,

Though it took me a while to understandt that flying till oxygen runs out is the point, intro and description kinda gave me the idea that  oxygen running out is the thing i should avoid, so i was trying to crash on purpose, then i was puzzled "well there is nowhere to land and i shouldn't fly for too long, what am i supposed to do"

Maybe clarifying this in description would help someone in the future? Like 

The countdown is on. Try to collect and sell microwaveable food by orbiting planets before your oxygen runs out `each lauch`.

I kinda missed it too but if you hold R it is a level reset for PREVIOUS character which is even better

You might find it fun to look what people did with the same core mechanic in a completely differnt jam
/jam/theveryseriousjuniperdevgamejam/rate/4716916

Puzzle wise this is really novel esp. when you have to hit that bomb twice

This madman speedrun a game so fast he clocked negative 24 minutes on a 4 day jam

I am really curious about the analytics
It felt like best for clicks time is between "people start finishing their games" and "voting opens"

Though it is true we'll get carried to 10mil by someone dedicated either way

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Might be too much for a jam format, but choice by omission would play beautiflly in this kind of game and fit a theme
I.e. a target that has not yet escaped and has a self filling bar for escaping and only execution specialist would be fast enough.  Or you need to keep investigation at certain range: to little you gain nothing, too much and target gets suspicious

You really can make it a full a title with juggling agents as main mechanic which acts as a nice extra dopamine while reading the files

This is a great take on jam meta games I wonder if voting on other games would stop us from getting 10mil though

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My initial idea was to also make a standoff game
Then i was like "nah" i wouldn't do good enough art wise
Now i know the real problem was i have awful time perception)

Game looks great by the way and having multiplayer in a jam game is an achievement

Count as consider is an amazing take on the theme I wonder if I would see another entry doing that


Enemies visially charging their attacks when in range instead of just walking into you was a good twist on survival formula

I kinda wish my attacks were a projectile: this way re-tracing my own path would be a lot worse strategy and even suboptimal as i would hit myslef and make copies more impactful

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Everyone is complementing the bomb but i feel like the maze was the best puzzle that translates lockpicking into videogames better then what most games do

Either way great entry!

Gates are a really interesting idea, somewhat similar to "replacing track sections" other jammers were using but way better looking

The game is great, both thematically and from a gameplay perspective

I wish it gave some hints on balance / missing foods, because now ecosystem just collapses under me silently starting with bugs

Never would I have though my wobbly lines would ruin lives

Got my 1st, great job polishing controls and even drifting! I also really liked choosing powerups on straight introduced them, gave enough time to choose and didn't ruin pacing!

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I wanted to skip the jam (busy at work, duh), but memories of these actually inspired me to participate, great to see someone following though on the idea!

So comments about ipads, got really surprised my friend had physical ones!

Fellow racetracks! I got sub 3 sec, but it seems that power max + don't forget to pit is the recipe

Fellow auto cars and handling upgrades) I didn't think of editing tracks themselves, great idea!

This is a way better take on platformer where your restarts matter, never expected to be propelled up by my restless spirit

Made a few mistakes and finished at era 4) Really nice concept with "monuments of the past" and it was nice to see my board NOT wipe after building the monumet

Cutscene was really cool and unexpected for a jam game, but being unable to skip it is really rough (Also it feels like we could have had a hotkey for the hook since you tend to shoot it at the same spot)

I agree with previous commenters starting with light / no timeout before you light it up for a first time would help me a lot with getting a hang for it)

You can still edit description)

F for fantastic obviously)

I personally think theme really shows through, especially with "A or B" - "yes something like that" questions, it was enjoyable and at least I got one meal right)

My only problem was "rethink" destroys cards i've put into question and sometimes destroys the game entirely

Abduction themed mini metro is a really creative spin on the theme, great job!

I loved seeing different loopies and their little stuff, so much in fact I wish there were some effects / bonuses based on set collection

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It's like "reverse training" poisoning optimal solution with random values, so yeah, simulating.

Decided to go for a "feeling" of trackmaina training video over a resource-intensive re-creation, so that it runs well in the browser. Coolest surefire solution would be using actual samples from training, but that would skyrocket loading times or feels to same-ish and you can't edit tracks after that

Training against optimal trajectory in every position  (instead of distance / lap times) results in same effect as now with a lot more CPU usage

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Theme and art is suuuper cut, but maybe you could ignore space bar and just refill / feed when we are close to a cat / food, it would be a lot more chill :3

Dang, level one was too tempting)

Didn't expect to ever see a racing auto battler. It's really fun, great job!

I really enjoyed it. If you manage to make it legible on small screens I would be happy to see it as a mobile game, one tap design already works very well!

On PC you'll get those "my mouse needs something to do" comments)