I really liked how difficult some of the puzzles were (Level 3 and 13 were the hardest for me, but i think I did level 3 an unintended way). The one thing I would have like was to know how many copies each level took for you to beat as kind of a second goal. Overall, very good.
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Teamwork!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1135 | 3.962 | 3.962 |
| Enjoyment | #1372 | 3.577 | 3.577 |
| Audio | #2565 | 3.077 | 3.077 |
| Artwork | #2770 | 3.346 | 3.346 |
| Narrative | #4386 | 2.231 | 2.231 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
every 5 seconds a new copy of your character is created, and loops your previous movements
(Optional) Please credit all assets you've used
I made 'em all me'self
(Optional) What would you like to be called if GMTK features your game?
Otto Allard
Comments
Th ecollissions are a tad wonky at times but the solutions are pretty great. Figuring out I can make the copies essentially fly and complete the level without me was a game changer.
Cool take on the time loop platformer. The style/solutions to some of the puzzles felt unique, with a good variety of different situations. Sometimes trying to get past all your buddies was a bit finicky with the collisions blocking each other, but planning your escape route is part of the fun. It was cute seeing all of the characters bouncing around. Great work!
Staying as the "prime" loop and just adding more actions to future copies honestly makes an interesting and different set of puzzles from other "time loop" games. I dig it!
Cute game with a cool mechanic! I was confused about what exactly the mechanic was for a bit at first, but once I got it I was able to beat the first two levels, then got stuck on and skipped the next two 😅. I appreciate the level select menu, but I wish I could access it during gameplay as well. Overall, great game!
finally finished all the levels! the game idea is insane!! level 12 is pretty hard to get through and should be put last if you want to adjust the difficulty curve, in my opinion. this was such a great submission :)
Nice concept! Sorta like a Pikmin platformer.
There's a bit of jank with the collisions between the player and the buddies.
Nice mechanic! I used to think I was very smart, but I realized I was wrong D:
Should have slept more before playing this one😅
Neat concept, a bit tricky to grasp at first, but very interesting. Congrats!





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