Real-time combat felt a little clunky but the dueling mechanic was cool and the fiction was peak. Nice game!
fallingdani
Creator of
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Really creative, I especially liked how you could begin remembering some starting numbers as you play and the few numbers that come next; for example 80 goes to 40 then 20 then 10, so that's a pretty solid starting number for making large initial strokes that get more and more surgical as you approach the hole.
Really love the style and the music, and the boss attacks look sick. IMO, the time between attack warning and attack trigger is too short and there are no I-frames when taking damage, making it really easy to take loads of damage without even realizing it and losing. A lot of potential, some tweaking of the numbers and QOL features should do the trick for a future update!
Really liked the idea and the boss fights were challenging. I do agree with the previous comments in that it was pretty hard to keep track of all the visual information on the screen like enemy positions, player positions, bullets, attacks, and the rhythym meter. Maybe keeping the rhythym meter in a fixed position on the UI would be better, or even have the music sync to the current weapon's rhythm to help. Great game!
Hehe, that is a fun reaction. One thing about the echoes is that their bullets aren't supposed to collide with the central boss machine, but I guess that bug slipped through when I changed around some stuff with collision layers. That might have contributed to you feeling that they were helping, so sorry about that :P. Glad you thought it was fun!
I am planning to do a patch and add some more content in the future because I really like the aesthetic and raid-lite boss mechanics I implemented, and have always wanted to make a bullet hell for some time. It might take a bit because school starts up again soon, but stay tuned!











