Good game! It's fun and the power-ups are interesting. Based on my experience, I’d suggest slightly adjusting the ghost’s attack adding some kind of warning that lets you dodge it, like the golem does before attacking. But aside from that, everything else was great. And great isekai name, by the way, haha.
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I stuck in a loop and now I collect souls of my enemies to become stronger's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1018 | 3.700 | 3.700 |
| Artwork | #1795 | 3.667 | 3.667 |
| Audio | #2226 | 3.167 | 3.167 |
| Narrative | #2388 | 2.700 | 2.700 |
| Creativity | #4083 | 3.233 | 3.233 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Circle Location, looped gameplay, roguelite
(Optional) Please credit all assets you've used
Fabled Font
(Optional) What would you like to be called if GMTK features your game?
Eternal Way
Comments
I liked the main character art, and the splash screen art. The rest of them is just ok, but good enough for a game jam. I didn't enjoy the music that much though, I thought the choice of the music is quite weird and seems out of place for the settings/theme.
As for the gameplay mechanics, I think the biggest hurdle is that your starting weapon is a melee one, but one of the first two enemies is already a ranged enemy with a pretty fast attack rate and not a long window of vulnerability.
Really cool game! I got to stage 4 I think, there was a lot of content which is pretty cool along with a satisfying combat system. Main thing to spice it up would be some particle fx on everything. But this game is really good!
3 of us worked on the game
Me, Kyle - the main programmer, I did most of main systems of the game, like player controller, enemies ai, level generation, etc
Shizafrenia - the main artist, he did most of the style and art of the game,
remained_mind - fullstack guy (programmer + art), he did both across all the project, getting small but important things done.
We're all worked on balancing the game, that's was tough and we think we messed up this a little bit (the game feels difficult for many people)
Thanks for the feedback though, much appreciate it!
Wow this is a fun game!! Really difficult tho. I got 0 health but didn't die, and then the golem struck :,,,)
Thanks for difficulty feedback, we're messed up balance, because I'm new to game design balance problems and because I could easily go pass 5-7+ difficulty in almost every run :) (obviously, 'cause I goddamn took part in making this game).
0 health bug is a common float numbers bug, just didn't had time to fix it
Thank you again for the comment!
Solid controls, good music, and fun game. I may have missed something but I wasn't sure what the bar up on the top right was for. :) Very nice game!
If i had a nickel for everytime i saw a game with the name parodying anime titles on it, i'd had two nickels. That not much, but weird that it happened twice. Game played well, but it needs to show better, that your enemies are dead, like changing colors or destroying their corpses. Good job.
Thank you for your comment, I think "visibility of mechanics" is the main problem of our game, we're definitely lacking experience here. Although, I wanted to add death sounds to enemies, but we encountered some critical errors when we start building final version the game, so I hadn't any time left for this :(
Nice one, I like the variety of upgrades. A little more nuanced fighting system, and this game could become an actual rougelite!
Simple, but effective roguelite design. Sprites were well done.
Look simple on paper, but have enough variety to have fun experimenting. The game is pretty hard though, bulky monster and movement based close attack makes it hard to go beyond stage 3. Really liked the art and music too.










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