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Thanks to Me's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #931 | 3.556 | 3.556 |
| Narrative | #1204 | 3.167 | 3.167 |
| Creativity | #1205 | 3.944 | 3.944 |
| Enjoyment | #1793 | 3.444 | 3.444 |
| Artwork | #1795 | 3.667 | 3.667 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each level is on a short, looping, timer, and your actions during the previous loop(s) are replayed to you in the current one, allowing you to beat the levels.
(Optional) Please credit all assets you've used
You can also press 'I' in the main menu to see credits.
- 1 bit platformer pack by Kenney
- music by Young Mooski
- sound effect from sfxr.me
(Optional) What would you like to be called if GMTK features your game?
cyprus
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Comments
The positive: I love this concept. The art is super cool. The music is chill. The sound effects are on point. I liked that there was a well organized and functional menu that allowed me to change characters. The puzzles in the levels were super cool. Levels 1 and 2 did a pretty decent job of teaching the concept without being too much to take in for a new player.
The negative: I couldn't tell if the game was glitching or if I was just struggling with understanding the game mechanics but I couldn't get past level 3. It kept saving ghosts of me that didn't move at all (which is not something I was doing). I would try to save the ghost that I needed to advance but my actions just weren't consistently saving. This either needs to be better explained or a bug fix is needed.
Over all: With just a little bit more polish, I could see this being a game that puzzle gamers absolutely adore. Right now, I'm not so sure that it's playable past level 3 but I loved everything about it so much that I'm not even that mad about it. Hope this gets further developed.
I enjoy the ideas here but I was prevented from getting too far because my little guy would disappear if he hit the ground sometimes. Love the work fellas keep it up!
Good job! I enjoyed playing it; I couldn't finish it because I cannot seem to jump again from my past ghost to get the boost (lev. 10, W input doesn't work while ghost is airborne? Or am I doing something wrong?)
Anyway, chill music and fitting sfx, simple but nice visuals, clever level design. I don't know about the character size being too small, at first it felt like it was, but then the game totally worked.. maybe it's just an aestetic thing.
Little criticism: I'm not in love with the K key to "loop", I ended up using my right hand just for that and it felt a little weird position for my hands. Maybe shift? Maybe it's just me.
Very cool experience, I'd play more of it if there was.
I disagree with other input about the character size. Worked great for me. In fact, IMO this is the best game I've played in this jam so I gave really high marks. Good luck!
This one was pretty good. Might be by second favorite. Try Sattelloop!!!
to be honest the hero is too small it's hard to hit pixel by pixel(( a little bigger and it would be great
the music is great and the idea itself is well implemented I like it very well!!
Wow really enjoyable game! Very well polished!
Challenging and fun! Best I've played so far. Great programming effort in the short time available.
Your game is so fun and creative! The music is especially awesome, I could just sit back and listen to it all day. So chill, I really loved it! :)
Very fun and creative game! I love how you used the theme; it reminds me of the Achievement Unlocked series!
good mechanics!
I loved the vibe of the game and the art was amazing! A lot of times I would fall through the floor and would have to restart but other than that the gameplay went really well with the art and theme.