hahaha i got you
tugaryn
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Recent community posts
Awesome—really great execution. At first, I thought, "Well, I guess it's just seagulls and that's it," but then the rockets started coming, and then the music kicked in, along with some new types of targets... It’s a surprisingly great game! The only downside is there's no global leaderboard—I want to know exactly how bad I am.
Excellent entry!
It made me laugh to see the mouse carrying the cat across the road—thanks! Good game. The only thing that wasn't clear was how you're supposed to figure out that the milk needs to be taken to a specific house. Luckily, I happened to take it there pretty quickly by chance, and that solved it. Great job!
I like the puzzles, but honestly, the cable in this game is completely unnecessary. There isn't a single puzzle based on its mechanics; all the puzzles would work just fine without it. As it stands, it only drags the game out by adding an annoying task: having to backtrack to pick up the cable. Also, the movement inertia feels superfluous.
Thanks!
Bro, that is literally all of us. I like the art style; it fits a game about slacking off really well. Overall, some things—and how to interact with them—aren't very obvious. Since there wasn't an extra screen in the left corner, I didn't bother checking the right corner for a long time—but it turned out there was a screen there. It could have used some kind of visual cue.
Well done!
The decision to have arrows shoot through walls feels a bit odd, IMO. It could have used some kind of cursor highlighting—maybe a small, semi-transparent area—because with that gameplay pace, I kept losing track of my own cursor.
Maybe removing the inertia would have been a better approach; I'm not sure. Best time: 30 seconds. Otherwise, I enjoyed the gameplay—it’s a really fun test of mouse precision, haha. But it needs some polish.
Good job! Thanks
I like the variety of enemies and animations, but it really needs sound effects—at least for the Death figure when it approaches.
It lacks visual and audio cues—did I get hit or not? It’s hard to get one's bearings. There wasn't enough of a tutorial; I didn't grasp the meaning of the blood animation at the top. I also didn't understand if parrying deals damage—it seems like it does, but then again, I'm just guessing
Also, a few trees in the foreground are poorly positioned in front of the pits—making them hard to make out.
Well done!
I like the concept and the interesting intro; there are lots of animations, and it looks great.
Unfortunately, it’s too hard for me—I can’t manage to beat the whole thing.
It’s tough. It lacks some minor visual UX improvements; at times, the screen becomes a chaotic mess. Also, the fact that knights die from a single hit—or even just a touch—makes the game extremely difficult. It’s hard to tell when I’m actually landing a hit and when I’m not. So far, my record is 25 seconds.
Gives off major *Rainworld* Slugcat + *Sonic* vibes. I really enjoyed the momentum and controls. The only slight downside was the spikes that move off-screen—you have to memorize the timing blindly—but I assume that was the intended design? Played on keyboard and beat the game.
Definitely another cool game Thanks!










