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tugaryn

143
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A member registered Mar 28, 2021 · View creator page →

Creator of

Recent community posts

hahaha i got you

It’s a bit of a shame there are so few levels. I’d love to see the idea developed further, but it ends too quickly. Smart handling of the theme—thanks, it’s a good game.

Awesome—really great execution. At first, I thought, "Well, I guess it's just seagulls and that's it," but then the rockets started coming, and then the music kicked in, along with some new types of targets... It’s a surprisingly great game! The only downside is there's no global leaderboard—I want to know exactly how bad I am.
Excellent entry!

For some reason, the game crashes during the intro sequence.

Like a direction of artstyle, but it lacked some kind of UI highlight on mouse hover or something similar; a couple of times during critical moments, I clicked thinking I’d hit the target, but I missed.

Honestly, I didn't understand any of it, but it's fun. It feels like it's missing some kind of intro. Really rich sounds—thanks, well done

It made me laugh to see the mouse carrying the cat across the road—thanks! Good game. The only thing that wasn't clear was how you're supposed to figure out that the milk needs to be taken to a specific house. Luckily, I happened to take it there pretty quickly by chance, and that solved it. Great job!

Thanks for the feedback! Yes, I simply ran out of time for some features. But we do have background music—perhaps it was indeed playing too quietly. In any case, thank you!

Thanks you! 🙏

Good synergy between the timer mechanics—very clever! My high score is 48,000.

Cool game and great storytelling—thanks. The final boss fight drags on a bit.

Sorry, but it crashes every time I click. I'm on Windows.

Cool concept—looks familiar. I also want to give a special shout-out to the music; I really liked it.

I like the puzzles, but honestly, the cable in this game is completely unnecessary. There isn't a single puzzle based on its mechanics; all the puzzles would work just fine without it. As it stands, it only drags the game out by adding an annoying task: having to backtrack to pick up the cable. Also, the movement inertia feels superfluous.
Thanks!

The game crashes when I click on the first level.

Bro, that is literally all of us. I like the art style; it fits a game about slacking off really well. Overall, some things—and how to interact with them—aren't very obvious. Since there wasn't an extra screen in the left corner, I didn't bother checking the right corner for a long time—but it turned out there was a screen there. It could have used some kind of visual cue.
Well done!

It looks and sounds really punchy! Gives off *Downfall* vibes. The upgrades are a bit repetitive. Also, it might be nice if the bullets had a different color than the mobs—right now, they tend to blend in. Thanks!

Oh, I really liked it. The only thing that wasn't really obvious was blowing up the walls—I ran around for about three minutes without understanding what was going on. But otherwise, it's cool; I want more levels!

I liked the style. The wings were a bit confusing since they didn't have a hitbox. I also missed having some kind of indication—like sounds or flashing—when I landed a hit or took damage. I think the game would be better if the pace were about twice as fast. Thanks!

Those grinding sounds were really satisfying! It's a shame the game is a bit repetitive—only the numbers change. It's cool that you can build a contraption that runs itself, but I would have liked a few more tools.
Thanks!

To be honest, I didn't understand anything :) What do I need to do?

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As always, it's great—nothing to add.

A very minimalist watch mechanism
 Thanks!

It feels like this game would be perfect as a rhythm game. An interesting concept—putting together a build based on the current time is quite original and engaging—though the levels are a bit repetitive.

I missed that little heart mechanic—where it would beat twice in quick succession or something like that—so the pacing and feel of the combat seemed a bit too measured and unhurried.

BUT overall, it’s really well-made and polished—thanks!

That’s wonderful and very funny—thanks. The game is beautifully polished. The final boss is good. A bit too much dialogue, perhaps, but that's okay. Thanks!

Definitely a cool style!
The gameplay is pretty chaotic—you have to do so many things at once that it's hard to keep up. For me, the game needs to run about 1.5 times slower. It's a shame there's no restart button; reloading the page is annoying. Thanks.

The decision to have arrows shoot through walls feels a bit odd, IMO. It could have used some kind of cursor highlighting—maybe a small, semi-transparent area—because with that gameplay pace, I kept losing track of my own cursor.
Maybe removing the inertia would have been a better approach; I'm not sure. Best time: 30 seconds. Otherwise, I enjoyed the gameplay—it’s a really fun test of mouse precision, haha. But it needs some polish.
Good job! Thanks

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I like the variety of enemies and animations, but it really needs sound effects—at least for the Death figure when it approaches.

It lacks visual and audio cues—did I get hit or not? It’s hard to get one's bearings. There wasn't enough of a tutorial; I didn't grasp the meaning of the blood animation at the top. I also didn't understand if parrying deals damage—it seems like it does, but then again, I'm just guessing

Also, a few trees in the foreground are poorly positioned in front of the pits—making them hard to make out.
Well done!

 I like the concept and the interesting intro; there are lots of animations, and it looks great.
Unfortunately, it’s too hard for me—I can’t manage to beat the whole thing.

It’s tough. It lacks some minor visual UX improvements; at times, the screen becomes a chaotic mess. Also, the fact that knights die from a single hit—or even just a touch—makes the game extremely difficult. It’s hard to tell when I’m actually landing a hit and when I’m not. So far, my record is 25 seconds.


Gives off major *Rainworld* Slugcat + *Sonic* vibes. I really enjoyed the momentum and controls. The only slight downside was the spikes that move off-screen—you have to memorize the timing blindly—but I assume that was the intended design? Played on keyboard and beat the game.

Definitely another cool game Thanks!

Ahahah, yes, shrimp tariffs are a common pain
Thanks for feedback!

Thanks for feedback!
Under Package Volume you can see "Reset" to remove all labels

guys, I'm your fan, keep up the good work as always
audio design is just awesome, very funny and vibey plays
great great entry - to the top instantly!

I think something is wrong with the collisions I passed the second and third levels at the same time twice

original idea my brain breaks

cool music!!!

Nice arts and concept, like it!

I wonder if this was specifically designed to make the animals blend into the environment?

interesting idea, I want more levels
 

a bit unintuitive controls + sometimes it's not entirely clear what's going on on the screen

there's no acceleration button maybe the same?

the idea itself is interesting and addictive
well done like it!

Excellent entry! Excellent text, interesting and funny choices I didn't quite understand, is it intended that the arrow goes beyond the horizon on a person?
Thanks!

interesting game

but it seems like the jump is kind of... slippery?

a little more responsive controls and it would be great
thanks!!!

really funny game and quite original

it would be great if the controls were also rebuilt under gravity (because when I'm on the side - I have to press d to go up

to be honest the hero is too small it's hard to hit pixel by pixel(( a little bigger and it would be great

the music is great and the idea itself is well implemented I like it very well!!