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I missed that little heart mechanic—where it would beat twice in quick succession or something like that—so the pacing and feel of the combat seemed a bit too measured and unhurried.

BUT overall, it’s really well-made and polished—thanks!

(+1)

thanks for playing! I’m not sure exactly but what you may have been noticing is the fact that the heartbeat is always persistent and the timer doesn’t start the moment you throw it.

That means if you throw it right before the heart beats you will lose a beat bid air.   The intention was for the player to be able to time their throws right after a beat to give themselves extra time but I don’t think it’s advantageous or easy enough to do.


hope you had fun!