Cute game!
I think your idea is really good!
The only thing I would like is some more forgiving timing to the player :P
Otherwise a short but creative and fun game :D
| Criteria | Rank | Score* | Raw Score |
| Artwork | #1472 | 3.771 | 3.771 |
| Creativity | #4120 | 3.229 | 3.229 |
| Enjoyment | #4262 | 2.829 | 2.829 |
| Audio | #4508 | 2.629 | 2.629 |
| Narrative | #5190 | 2.086 | 2.086 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Colors cycle every X seconds and platforms are also only available during that cycle
(Optional) Please credit all assets you've used
See description on our game page
(Optional) What would you like to be called if GMTK features your game?
SmallSizeOffice
Cute game!
I think your idea is really good!
The only thing I would like is some more forgiving timing to the player :P
Otherwise a short but creative and fun game :D
It's a tad short indeed, but that's a promising concept ! Kinda remind me of mighty switch force in a way!
Good job !
It's cute! There's a bit of a difficulty on finding the exit because it blends in with the background, but it's fun overall! I'd love to see some more levels!
This reminded me of the really fun mechanic beat blocks in Mario games. I think what they did really well is clearly telegraph when the platforms would change:

Perhap using a clear beat in the background and or adding some visual indication of what will happen next, perhaps using a flashing or pulsing animation would help.
I found myself staring at the countdown and trying to move in my periphial vision. Also it was not always so clear when to jump as the countdown would show 0 seconds left for a certain ammount of time?
It's a cute game and I really hope you explore this idea more!
Cute Character Cool Concept, but is hard to jump properly I stuck in Level one for a long while.
Very cute. I always love games cats in them.
The first jump took a bit to figure out but after that was a fun little mechanic
Ty for checking out mine
Good classic platformer mechanic for a theme about loops! Well done!
Unfortunately, I really struggled on the first level to jump high enough for the first platform. Perhaps a permanent platform to take a rest on as you climb each step would help for level 1 too. I found level 2 much easier than level 1; perhaps switching them would have helped too.
Nice concept with a cute art style! I super appreciate the inclusion of a proper menu screen with settings that fit the art style of the game, that's not something I see enough of in game jams lol. That said, the player movement was a little weird and unforgiving, almost like gravity was too strong? Not sure how to describe it. I also liked the hints at a story when the hole changed with each color layer :)
The game is absolutely stellar with its refreshing art style. I adored it so much that I blazed through two levels craving more!
That said, the jump controls feel frustratingly inconsistent; when missing platforms, the character often gets wedged against their edges, completely freezing movement.
I liked the game's premise. The only thing that bothered me was that player movement seemed clunky, and it took me a while to get used to it
It's a fun little game, I wish there were a few more levels. I like the color palette and the art style. It would work well to add some squash/stretch on the jump and maybe some fun background sprites. I didn't realize initially that the hole was the escape area, so maybe that could be more visually prominent. The color change would allow for some interesting development of a scary backstory thru environmental storytelling, if you expand on this game idea!
oooooooooh so sweeet and cute, i liked the art, the player movement was frustrating at the begining but got the hang of it good job
The art is adorable! I don't think I'm the best at it; on the first level I clipped through the wall a couple times trying to jump onto the first platform, but a cool concept nonetheless. I liked the level designs, and once I figured out the timing on the color switches it was pretty quick. I would love to see more levels some day if you ever decide to revisit this idea!
Yeah that wall clip. Something with those colliders in Unity. Full enclosed, but still somehow you can squeeze through.
And I think getting the level done is not you lack of skill, but that it's indeed hard and not such a good implementation of the player movement.
This was just a small little getting back into making a game quick, before we start with a big project outside of jams. So we probably will not put any more effort into this.
Thank you for trying our submission!
Loved the cute cat! Struggled to get into the rhythm of the jumps but it's a nice idea!
Yeah :D I guess it is. Without ever wanting it to be.
The art was the main reason for us to join the jam. Myhko made all the art asset and just recently got into making game art. Started out with blender, but since this is now 2D it was at least a way to train drawing and stuff and getting back into making games for him.
Thank you :) !
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