I LOVE the concept, big plateform fan, the drawing mechanics is fun, but maybe clunky when you don't see far enough. Really great work for a 4 days Game jam, and i love the Loop man look !
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LOOP-MAN's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1163 | 3.189 | 3.189 |
| Artwork | #1666 | 3.703 | 3.703 |
| Audio | #1913 | 3.243 | 3.243 |
| Creativity | #2865 | 3.514 | 3.514 |
| Enjoyment | #3460 | 3.000 | 3.000 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Loop-man uses loops to swing around the levels.
(Optional) Please credit all assets you've used
https://www.dafont.com/karmatic-arcade.font
Font used in the game.
Pixel made in Aseprite.
Sound Effects made using Jsfxr
Music from OpenGameArt
https://opengameart.org/content/8-bit-chiptune-v-ozhidanii-tepla
(Optional) What would you like to be called if GMTK features your game?
Zero-fish
Comments
Awesome game for 4 days, the loop grapple mechanic was easy to pick up. Like other people said, it was a bit hard to control in the air, but slowing down time while drawing helped. I think panning the camera to where you needed to go earlier might have improved the platforming. The character sprites were great (especially the ending, haha). Nice entry!
That is a very impressive game, I have no idea how you managed to implement that many features and art as a solo dev, great work!
I enjoyed the gameplay, the slow down was a nice touch and the levels were well made. They didn't feel repetitive and became increasingly difficult and interesting.
I would suggest adding some air control after looping, to reposition Loop-man when doing successive loops.
As a side note, we also made a game featuring Loop-man! It is pretty cool to see the "Loop-man extended universe" come together during this game jam 😁
I really liked the art and the concept, drawing loops was a bit clunky.
The concept seems pretty neat but I can't say I was a fan of the "draw a circle to grapple" mechanic because it felt somewhat clunky. The visuals give the game a unique look though and the intro narrative part seemed funny!
This was a neat concept. I liked that the direction you move when passing through the grapple points is based on the angle from where you started. The camera was a bit finicky. After falling it seemed to not follow if you retried too quickly. It also felt too slow when you were going up as the next grapple point was not visible for long and you had little time to see the area to decide how best to progress.
Very good, I'm glad the time slows down when you start drawing, makes it a lot more fun. Classic three hit boss fight was fun, but I though he could have moved more once hit to prevent double hits
Great artwork and use of little cinematics, makes the player put thought in it. very nice, something I may have to complain about is the camera following the player too slow hence giving to margin for drawing the circle when doint consecutive hooks, and I'll made the slowmode more slowed
Very fun game! I like the concept and the sound and sprites are very good as well.
The fact that hook direction of loop man was determined by his position and not by the direction the circles are drawn in felt like a bit of missed pontenial tough.
Played this on stream with some friends and had a great time playing despite running short on time. Great mechanics and art!
Really cool game, the art is cool and music fits the vibe. The movement itself is also fun. But camera changes mid drawing destroy the loop and then you fall into spikes. Maybe zoom out the camera a bit?
Love the opening cutscene XD, the looping around the grapplehooks to do a spin-dash on it was actually pretty fun!






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