Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This was a neat concept. I liked that the direction you move when passing through the grapple points is based on the angle from where you started. The camera was a bit finicky. After falling it seemed to not follow if you retried too quickly. It also felt too slow when you were going up as the next grapple point was not visible for long and you had little time to see the area to decide how best to progress.