Great concept and really fun. Good job! (Level 4 gave me the most trouble, totally my fault for not reading properly).
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A Day with Blake's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #659 | 3.512 | 3.818 |
| Audio | #3258 | 2.927 | 3.182 |
| Creativity | #3603 | 3.345 | 3.636 |
| Enjoyment | #4517 | 2.760 | 3.000 |
| Artwork | #5255 | 2.676 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
By card-based movement cycles, and the loop of Blake's life.
(Optional) What would you like to be called if GMTK features your game?
Oliver and Manka
Comments
Yeah we forgot to put a trigger at the end of that road (and an exit button). A little awkward, but thank you for enjoying it haha: ) And, yes we do think we made level 3 way too hard. There should be more obstacles so that the right path would be more clear. Thank you for viewing our page and diciding to finish the game. Thank you and your YOU.
Well done! The card-loop design was intuitive and well integrated. I liked that the loop system also applied to other minigames, like the work level design puzzle. Sadly, after that puzzle (on the restaurant and visit a friend level) my car drove off the screen and got stuck in - maybe ironically - a loop, and pressing the red and reset/reverse buttons wasn't doing anything. Still, I loved the style and game design!
A wonderful game, I really like the mechanic and the cute art style, good job! By the way, it's really too hard, and now I stuck in level 4, because I only use a 50 forward card, the car just drives out of the town and never comes back, it even reaches the button and the card.







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