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I managed to get halfway. It's an intriguing idea with not a lot of obvious results. Interactions left vague and the constraints not really made obvious. Beyond spamming the reset key, I'm not really sure how the "loop" plays into things. I did quite like the organic reveal of some things as you placed them down, just not enough interesting scenarios were born naturally out of the objects - which feels like it should have been the first priority. Very creative and plays well for its concept on a fundamental level.