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A jam submission

GOGO! XTREME RACER (ULTIMATE EDITION)View game page

Fly increasingly chaotic, high-octane time-trials, where each loop adds dangerous hazards.
Submitted by theChief, Robbobin, Dom CrazyGames — 4 days, 56 minutes before the deadline
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GOGO! XTREME RACER (ULTIMATE EDITION)'s itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#1864.4794.479
Audio#2343.9793.979
Enjoyment#7563.8173.817
Creativity#31333.4513.451
Narrative#47082.1692.169

Ranked from 142 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You're racing around a racetrack, which is a loop. In every loop, you race a past version of yourself - time loop!

(Optional) Please credit all assets you've used
Robobibibbibibin
Font: Want Coffee
Music: https://elements.envato.com/user/WormwoodMusic

(Optional) What would you like to be called if GMTK features your game?
theChief & Robbobin

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Comments

Viewing comments 40 to 21 of 87 · Next page · Previous page · First page · Last page
Submitted(+1)

The sound when hitting the wall is great! The controls were intuitive and made the game easy to play!

Submitted (1 edit)

i don't think this was made for the jam. it's way too polished for a 4 day game and it was submitted in the first 2 minutes of this jam. i don't think it's possible to make this is 2 minutes. EDIT: it was made during the jam, look at the replies.

Developer

The page was added to the jam as soon as possible - it was empty at the time and has been consistently updated throughout :) I (theChief) am a moderator in the discord server, you can see regular progress screenshots there if you still don't believe me 😉

Submitted(+3)

ah, thank you for explaining!

Developer (1 edit)

Idk about theChief but I'm more than happy to show some screenshots of all of the git commits and WIP mockups, if that clears anything up for anyone :)
We were posting our progress throughout the jam in the discord!

Submitted

Really well done, great Gameplay and Look

Submitted(+1)

Wow, this would make a GREAT mobile game, super super impressive stuff, insane that this was made in 4 days!

Submitted(+1)

kind of a really professional work here... Like really polished, fun and everything XD

Submitted(+1)

I really can't think of anything to say(other than I struggled with the controls, but that seems intentional), this is just really impressive!!

Submitted(+1)

BIG CRUSH on this game ! Everything is amazing : Artwork / Sound / gameplay... Congrats for this amazing work, so fun to play !

Submitted(+1)

Proffessional quality

Submitted(+1)

Absolutely incredible! Would genuinely play a full version of this. Gravity is definitely a little strong but that does raise the skill ceiling a lot. Boost after collisions felt really inconsistent but was really fun and brought a lot of fun strategies to the table. Definitely will be an inspiration for me in the future. Nicely done!

Developer (1 edit)

You're totally right about gravity being too strong, particularly until you get a bunch of thruster upgrades! On the last day we implemented the upgrades into the game loop and I was waayy too trigger happy with the nerf-gun on the default thruster speed to try to make the upgrades more meaningful :D

Submitted(+3)

Wow, fantastic, great art and gameplay, very well executed! (how did you submit 4 minutes after the jam started??)

Submitted(+1)

Yeah what's up with that?

Developer(+1)

TheChief likes to send a build with the empty template project to be the first submission as a point of pride - nothing fishy I promise :)

Glad you liked it!

Submitted(+1)

The game OOZES with style. Not just the artwork, but the gamefeel of moving around. Hitting a wall is SATISFYING. Getting a good path and collecting stars at just the right angle is *chefs kiss*.

Looks good. Feels good. Is good. Awesome job!

Submitted(+2)

I saw this game on the progress pictures discord channel (Wauklegee on discord if that means anything to you), and I was so excited for this, the fact that this was created in 4 days blows my mind, I could easily see this winning the entire jam, great job!

Submitted(+1)

Tha visuals are stunning! The little animated spaceship is amazing, how did you do that?!

Gameplay "loop" is nice, a tad difficult not to bump into everything in the last loops ahahaha

Submitted(+1)

Is there more to the game? From what I can tell it's just looping around the same race track in a circle and trying to beat your scores. If that's all that's there, it's extremely well polished and well made. But it seems like I might be missing something? If I'm not, though, it doesn't diminish the quality haha. I'm not saying I expected more, just that it feels like there is!

Lovely music and artstyle. Seriously. I'm not a fan of racing games but looking at the entire thing objectively it's very enjoyable.

Developer

That's it! But there are more hazards on the track every loop, and you can buy upgrades 😊

Submitted(+1)

Oh, ok, that makes sense. Thank you!

Submitted (1 edit) (+1)

Unless I am blind, I could not find an option to adjust volume. The sound was a tad too loud for me. Good polish, i appreciate it a lot that you directly have a tutorial and a prompt to force the player to apply directly what they just read (hopefully at least). The sky racing was fun but the gravity felt so heavy. Whenever I went up, it was so difficult to accelerate. With upgrades it got better but if I am being honest, I am still not too sure how the collision boost or the arrow boost works exactly. The collision boost more often did not help me because the only collisions i had were with obstacles that pushed me back further (did not help that the momentum got also increased there haha). But the main gameloop felt not too bad. Reminded me a bit of Kirby Air Ride Top Ride mode. Which is a good thing. 

Visually it was incredibly pleasing, whoever made the art, well done. Fits well and especially the character animations are very cute. I already mentioned everything about audio that I wanted. Also its a clever trick to make people comment haha. I have to remember that for my own games that I publish on itch. Mine was 4:28

Developer(+1)

There's no audio button sorry, we had a couple of people mention volume but ultimately the end of the jam ended up being too chaotic and I forgot about it 🫠

Thank you so much for the detailed review! Totally agree about gravity, we went back and forth and ended up on the wrong side I think 😂

Collision boost was a little qte type thing to help recover from crashes, and the arrow boost gives you more speed when you're touching the blue arrows - though it's only 25% so not super noticeable.

Thanks for playing 😁

Submitted(+1)

Ahh gotcha. I mean its a jam game after all, you cant do everything especially in this short timeframe. Still very good what you guys cooked up.

Submitted(+1)

Gravity sucks... But this the racing game of the jam.

Submitted(+1)

This is incredible y'all. goddamn

Submitted(+1)

Very impressed at the level of polish! The game is challenging but rewarding, and I liked how the upgrades were paired with increasing stage hazards. For me the gamepad was basically necessary - I was struggling mightily on KBAM.

Final time was 4:49. 

Submitted(+1)

My final time was 4:48, had a lot of fun swerving around!

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