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Lily J

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A member registered Aug 10, 2021 · View creator page →

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thank you! we’re glad you enjoyed it!

thank you! it doesn’t seem to be a skill issue cause a lot of people had that issue - it’s possible ctrl is triggering a keyboard shortcut, maybe

oh, sorry! when you dash, it cancels your vertical momentum entirely, to make it so you can squeeze into tight gaps. if you want to dash then double jump, you can press ctrl after dashing. sorry, we could have made that more clear! i’m glad you enjoy the game, ori definitely has some similar mechanics :)

thank you for the feedback! sorry about the control issues… i don’t think it’ll work with a controller, but you could maybe try?

4 colors is like, the gameboy (dmg), it’s a really limited palette but it can be really cool your palette kinda looked like an orange-purple sunset gradient

thank you so much! and yeah i actually had to learn godot on the fly for this jam haha

ah sorry about that… I’m glad you still enjoyed it!

cool game! a suggestion i would have is to make the skeletons automatically spawn when you type a spell instead of charging a skeleton into your slots. that way you can just focus on typing and switching directions instead of going to your mouse, and you could use the whole keyboard instead of just qweasd, to make it more interesting/difficult. it was kinda hard to manage using the mouse and i found aiming the skeletons really wasnt that useful compared to just placing them the game is fun though! i like typing stuff really fast and im pretty good at it so its enjoyable i loved the art and music :)

fun game!! pretty simple concept and it can get kinda crazy obviously theres some stuff missing and it’s pretty basic but idk its pretty satisfying to spawn like 5 zombies at once

i really like this super basic pixel artstyle, like pico-8 type stuff (obviously its a similar concept with the TIC-80)

funny and stupid (in a good way) game. i made some genuine abominations. still managed to win though. it was a little difficult to understand what my goal was at first even reading the description but it didnt really matter cause i ended up making a balanced set either way. fun game! i wish i could play multiple rounds where each one got harder to meet the goal…

Thank you so much for your feedback! It is really nice to hear you were spitting fire just to see the face pop up :)

Really simple game, a lot of reading. I don’t know if what I did was correct. It was really chilling. Amazing story and writing. Just, fantastic stuff here

ambitious for sure either way even though there wasnt really a game i liked how silly it was. limited color palette good choice and the monster designs were cool. i picked the rabbit :)

who else saved the rat

i liked it a lot, it was cute, i loved the theming

one small thing maybe is that it was sometimes hard to tell if an element was solid or not, like the pumpkins.

at first i thought it was hard but after playing for a bit i realized i can just spam zombies so i did that and won lol

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at first i thought it was hard but after playing for a bit i realized i can just spam zombies so i did that and won lol

in any case, heres the feedback: 1 its kinda hard to tell what to do at first, i didnt realize the princess was gonna attack me? idk i didnt really see the vision of how this has to do with romance lol it just felt like a castle attack to me in any case i didnt realize i had to draw symbols on the tome to spawn monsters, i thought maybe i had to match the princess’ current mood with a monster so she’d like me more or something so i was like clearly i spawn a fireball to express like. that shes hot. or something x_x anyway after i realized its just kind of an autobattler i realized i should just draw the symbols that were easiest to remember. it was fun to draw the symbols. i didnt know if the different monsters did anything or if its just, pick whatevers easiest. for me that was zombie and fireball

Thank you so much! The level background was created basically right before submission haha, definitely could have been more varied or a better color. Thank you for your feedback!

Thank you for your feedback. To be completely honest we almost didn’t submit and a lot of those things are like that for lack of time. I’m glad you enjoyed it!

never mind i just didnt have enough essence to make them, I think

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Ah no no I couldn’t summon any at all, I was stuck to 1 even when I upgraded the magic circle, and when i had enough bodies and souls

If it was a one in a million bug I’ll play again tho

Pretty short and straightforward story platformer. I chose not to bring her back because it felt like the lesson the game was teaching. Pretty simple, the gameplay was definitely second to the story, which is completely fine

Pretty basic, but that makes sense for the time frame. I sense that you’re expected to have way less shaky hands than I do. I didn’t realize at first that dead zombies block bullets, so once I figured that out, it was pretty easy. Interesting inversion even though I guess I realize I suck at drawing stars fast lol

This is kind of the first idea for a game i had, a game where you summon enemies. I also really like the decision to not add healing for the main character (unless there was and I missed it) The horde feels like it’ll never die, it feels like an infinite meat shield, so it’s nice to see that any mistakes are permanent. One thing I would’ve liked to see is wizards and soldiers creating different spawns when killed. Besides that, neat game

Fun game, I might have misunderstood the rules maybe because I couldn’t place more aura farmers (i forgot what they’re called) so i just had no aura

I really like the way this plays with the whole “resident evil inventory” sorting system! It probably could use some balancing but for what it is, I thought it was great.

thanks for the feedback! yeah some of the character controls are a little scuffed maybe

thank you so much!

Amazingly polished puzzle game. One of the levels seemed to be unfinished but the rest of them were absolutely delightful to work through. I would genuinely buy and play an entire puzzle platformer with these mechanics.

Simple Sokoban style game. It reminded me a lot of a game I made a few years back, actually. I really liked the added mechanics of the glass, the pushable blocks, and the impassable floor. Overall a really tight puzzle game in general

I couldn’t figure it out but this was a really cool idea

Super funny game, I love it

One thing before starting: This game was probably balanced around clicks and passives both being worthwhile. Knowledge is currently broken, so clicking is basically useless since it costs so much to get just a +1 click rate. The way this does the theme is cool. Count Dracula was where my mind went to first. Finally I kind of wish there were upgrades or the like. That can add a lot to a clicker game beyond buying point gathering machines. Anyway beyond that it’s a cool clicker game that has really solid theming around classic vampire stories. It’s really cool how many vampires there were this jam because of that “count” pun. Good luck in your future game development endeavors!

Theme and stuff is fun! I wish it was a little bit less difficult to play because you have to move so much back and forth. I hope the game doesnt get disqualified for copyright infringement though

Thank you so much!

yeah you could scalp switch 2.7s and steam deck 3s, or pc parts, or pokemon and magic cards

Thank you! I’ll be making a post-jam update to fix some bugs and typos, add a couple features, and touch up the graphics

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I genuinely rated this 5/5 on every metric, I loved this short little dating sim sm

please make another one thats longer and lets you date more ppl this is so sweet and i love the mechanics of chaining words together

Lovely game! I really liked the way you interact with your little guy :)

Cute!!! Love the animations

Cool puzzle! I’d like to see more concepts for games where you control multiple characters