thank you! we’re glad you enjoyed it!
Lily J
Creator of
Recent community posts
oh, sorry! when you dash, it cancels your vertical momentum entirely, to make it so you can squeeze into tight gaps. if you want to dash then double jump, you can press ctrl after dashing. sorry, we could have made that more clear! i’m glad you enjoy the game, ori definitely has some similar mechanics :)
cool game! a suggestion i would have is to make the skeletons automatically spawn when you type a spell instead of charging a skeleton into your slots. that way you can just focus on typing and switching directions instead of going to your mouse, and you could use the whole keyboard instead of just qweasd, to make it more interesting/difficult. it was kinda hard to manage using the mouse and i found aiming the skeletons really wasnt that useful compared to just placing them the game is fun though! i like typing stuff really fast and im pretty good at it so its enjoyable i loved the art and music :)
funny and stupid (in a good way) game. i made some genuine abominations. still managed to win though. it was a little difficult to understand what my goal was at first even reading the description but it didnt really matter cause i ended up making a balanced set either way. fun game! i wish i could play multiple rounds where each one got harder to meet the goal…
at first i thought it was hard but after playing for a bit i realized i can just spam zombies so i did that and won lol
in any case, heres the feedback: 1 its kinda hard to tell what to do at first, i didnt realize the princess was gonna attack me? idk i didnt really see the vision of how this has to do with romance lol it just felt like a castle attack to me in any case i didnt realize i had to draw symbols on the tome to spawn monsters, i thought maybe i had to match the princess’ current mood with a monster so she’d like me more or something so i was like clearly i spawn a fireball to express like. that shes hot. or something x_x anyway after i realized its just kind of an autobattler i realized i should just draw the symbols that were easiest to remember. it was fun to draw the symbols. i didnt know if the different monsters did anything or if its just, pick whatevers easiest. for me that was zombie and fireball
Pretty basic, but that makes sense for the time frame. I sense that you’re expected to have way less shaky hands than I do. I didn’t realize at first that dead zombies block bullets, so once I figured that out, it was pretty easy. Interesting inversion even though I guess I realize I suck at drawing stars fast lol
This is kind of the first idea for a game i had, a game where you summon enemies. I also really like the decision to not add healing for the main character (unless there was and I missed it) The horde feels like it’ll never die, it feels like an infinite meat shield, so it’s nice to see that any mistakes are permanent. One thing I would’ve liked to see is wizards and soldiers creating different spawns when killed. Besides that, neat game
One thing before starting: This game was probably balanced around clicks and passives both being worthwhile. Knowledge is currently broken, so clicking is basically useless since it costs so much to get just a +1 click rate. The way this does the theme is cool. Count Dracula was where my mind went to first. Finally I kind of wish there were upgrades or the like. That can add a lot to a clicker game beyond buying point gathering machines. Anyway beyond that it’s a cool clicker game that has really solid theming around classic vampire stories. It’s really cool how many vampires there were this jam because of that “count” pun. Good luck in your future game development endeavors!















