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Spookymon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio / Music | #10 | 3.053 | 3.053 |
| Graphics / Visuals | #18 | 3.158 | 3.158 |
| How much do you like the game overall? | #21 | 2.737 | 2.737 |
| Overall | #28 | 2.653 | 2.653 |
| Gameplay / Fun | #35 | 2.105 | 2.105 |
| Is it spooky and/or does it follow the theme? | #37 | 2.211 | 2.211 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Concept: pokemon but with necromancy, sounds cool.
Gameplay: well it's... unique.
Art: for what's in it looks nice.
Audio: it's simple but there's good variety, it's nice.
In it's current state it's not a lot, but I see the potential. Also I appreciate the funny, it's great.
HA - accurate assessment Pff thanks.
This is super cute haha, loved the little creatures
ty ty Maud
Hey I would argue that you technically achieved all 3 of your goals for the jam! I liked the err... plot twist? I played it 3 times to experience each different ending - Cabbage Head is my favourite guy for sure. Thanks for jamming with us! :D
woohohooo for goals met!!!
I agree with the other comments here. It’s more like a comedy sketch—but what a sketch it is! :D
You can tell this was a game jam project, and it’s actually quite charming. It’s great that you’re happy with the results; that’s what matters most.
Since you’re going for a pixel-art style, I’d recommend picking out a pixel-art font from Google Fonts right at the start of a project. That way, once it’s loaded into Godot, you can easily apply it to labels and buttons with very little effort. If you’re placing UI elements over a background, it’s also a good idea to ensure the background shares a similar color tone. If that’s not possible, you could create a separate background specifically for the UI. I know there’s no combat here—so the "dexterity" stat in the bottom-left corner isn’t critical—but it’s a good example of how a color like black might work well for some stats, but not for others (like dexterity). One more thing: if the game requires pressing "Enter" to start, it might be better to keep the in-game buttons positioned near where the "Enter" key was. Alternatively, if you decide that the player should use the mouse to progress, why not make the entire game mouse-driven? These are minor details, but they’re worth defining clearly—don’t just brush them off as unimportant!
Have a great day!
hahaha it is very funny the way you tell us the game isnt working in the battle !! But i really liked the music and i want to see what this email spookymon do !!
ahhh nice ty ty. i was so excited to animate the email attacks....alas lol
Even if it's not finished, it looks really nice and it's super charming. Also, as a Pokemon enjoyer, I approve of the choices.
that means a lot Chaos, thanks!
ambitious for sure either way even though there wasnt really a game i liked how silly it was. limited color palette good choice and the monster designs were cool. i picked the rabbit :)
it's funny cause i picked an 8-color palette which felt like a lott....i was maybe gonna do only 2-4 colors but that felt too hard haha. i'm very new to pixel art and art in general, so still trying to find my sweet spot. a palette from Lospec made things so much easier, i'm so bad at making my own palettes.
4 colors is like, the gameboy (dmg), it’s a really limited palette but it can be really cool your palette kinda looked like an orange-purple sunset gradient
Not much gameplay but at least there's email so it's good enough for me :))
e-mail ftw!!!!!!!!
Love the color palette. Neat idea, can't wait to see what you do for the next jam!
That looked awesome.
Heyyy - great music dude! I can see the progress between your last jam with us for sure. :)
I liked your choice of colour palette & the inclusion of emails loool.
Some cute artwork in there too! Appreciate you doing everything yourself, extra points for that too.
Thanks for jamming with us again!! :) <3
thanks Chloe!! <3
lmao great
lmaooo ty ty Jello
That’s all that needed to be said lol
This Is More Of A Comedy Skit For Game Devs Than A Game But It Was Peak
hahaha ily mango