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shadoweeq

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A member registered May 22, 2021 · View creator page →

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I just love incremental games and this one is pretty fun, the clicks are satisfying and the vibe is great, tho after maxing out I didn't see any point going past like 400 skeletons

This is my goal every year lol. Thanks for playing!

Yeah, it's definitely not a game for everyone, but glad you liked some part of it :)

Thanks! I agree, it could be a little more intersting, but I just wanted to try something new and really wanted that email... 

Yeah, wanted to do something different this time. Glad you enjoyed it! :))

Thanks! I wish there was more paths you can take with your choices but at least there is some ending variation

as always

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Thanks!

At first I've made it so it's more of a recognise which ghost is good which bad game and choose, an at the end you would see your score, but then I changed it into narrative branches where your choices can either progress the story, end it, or branch out, all leading to different ending text. I wish there was more to it, more complex email chains, with many different paths you can take it, but of course there was no time for that.

I wish there was maybe something more in later levels? like the wasps were cool but one more mechanic would be perfect. Also movement didn't feel satisfying, I mean I did fall off platforms often because I would think I can still make the jump (was there any coyote time?). The game looks really nice tho, and I appriciate the different areas.
Also random fun fact: Slice Of Life is Dexter's boat name

Thanks for another amazing jam 😄😄hope to see y'all next year

Not much to say, cool little game :)

It was fun trying to line up all the zombies so i can get them all with one flash, and the flashes itself are pretty satisfying to use. Music was really quiet, I didn't even realize there actually is one when playing lmao. Good job! 

Interesting concept with the drawing, I wish there were more drawing patterns so it's not that repetitive. For a jam its good, but if you want to add more stuff then my personal idea would be making it more fast-paced where you have to quickly spawn zombies in multiple lanes byt drawing various symbols, maybe you can spam easy ones and get common zombies or you can try more complex pattern that requires precision but also more time and get some special one. 

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Quick and simple minigames, easy to understand instructions, could be a little longer tho. Cool little game!

I really enjoyed it! As others said, the snapping was a bit weird and personally I wish there was an option to rotate the ghosts, otherwise really fun game! On second attempt got 145

Not much gameplay but at least there's email so it's good enough for me :))

Thank you for the feedback, I agree with you, some thing could be done better and more clear. It just how it goes for escape-room games that is very rushed and without any playtesters lol. All i can say is it was mostly a testing ground for the fake OS functions, which I'll expand upon and the entire story and puzzles will be completely different if I make it into a full game.

There's a walkthrough now if you need it

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Actually it's just a watermark image author put there. Now thinking about it, yeah it could be misleading

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Hi, I haven't really made any visual novels yet, so I figured why not try. I mostly do solo stuff so I can do pretty much anything if needed, not only programming, and i really like making the visual side of things - vfx, post processing, etc. I have some ideas for the game but my writing skills are not that good, so if anyone have any experience and like my general idea for the game, you're welcome :)
Also any artists or sound/music designers or really anyone if you think you can help are welcome.
Write here or on discord @shadoweeq

I'll be using Yarn Spinner for Unity as I heard it's pretty good and easy to collaborate.

So here's my idea (I'm up to any changes so don't worry)
I want it the game to be kinda analog horror vibe with branching narrative and multiple endings.
I made one analog horror game before if you're curious https://shadoweeq.itch.io/doppelganger
Or my latest also underwater themed puzzle escape room horror https://shadoweeq.itch.io/pelagic-core
Just look at my itch.io page if you want to see my portfolio because all of my projects are here.


You're a newly assigned operator aboard a deep-sea research station. After some talking you will be given a instructional tape to watch. It will teach you what you will be doing in the station, like operate the ROV, communication, hazards, etc. Then you start your job, get to know your crew, control where the ROV will go and what will do. Like maybe you have a choice to go deeper or stay, then you find something weird and have an option to either tell the others about it or lie and look into it by yourself.
Also if it wasn't clear, there won't be any free movement/exploration, you choose where to go by picking a "dialogue" option.

Here's the quick prototype on how it may look:

ok, i won't forget ;) glad you liked it

thanks! it was a pretty late addition to make the previous logs have some purpose other than lore and station numbers was the obvious choice, without having to rewrite them, but yeah lore-wise it doesn't really make much sense

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You are supposed to type to coordinates at the radar. Also I think you can do it after unlocking radar if you don't want to replay the whole game

The option to reroute power should disappear after doing it, well I will fix it in few days. Also there's no save system because it was made for a game jam and I didn't have that much time. I want to continue working on the game, with fixes and new content.

maybe try different browser? there's also a windows version

there's a walkthrough

Yeah I agree. That's why minigames track your score and answers, I wanted multiple endings (at least 2) but just didn't have time for any more and just quickly put this one together (in the last hour lol). I might do an post jam update though

Pretty fun game! I enjoyed it. Only critique I have is most of the levels I could have just go to the end with one of the characters and then I'm locked from 3 sides so I can very easily move the other. Only the last level was a bit more difficult.

The art is really good

Thanks for playing and for the opportunity to do weird and unsettling horror once again!

thanks again, it was nice to watch ;)

so cool! I used some of them in my newest game "THE DOPPELGÄNGER". Are these all from real vhs you have or how it's done because I'd love to replicate this effect

The game look really good, sound is also very fitting. Gameplay is interesting with the phases and different interactions, but one problem I have is that I don't know how do you win? I mean how are you suppose to know which one is the Doppelganger? I tried making making them rest, barking, but I'm not sure how it works, I have too little information to choose, only randomly guess.

Most of the time I didn't know why or how i died so some indication would be nice to have, like a death animation. I got to i think 11 (not sure because you can't see your score after death). Other than that, cool little game 😉

haha thanks so much! it was a fun game to work on

I really enjoyed this one! Nice weapon and enemy variation. Good game!

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Peak audio and voice acting lmao. Maybe mosquitony should rotate to where it's going? Also some indicator to when the wave will disappear. Overall pretty fun game!

Cool and interesting mechanic. I'd introduce new frequencies later in the game and not all at once. Separate buttons for each frequency instead of switching them would be better I think. Maybe the echolocation circles should be a bit brighter and the points shouldn't disappear when swiching frequency but stay there and slowly fade away like normal. Overall good game that can be improved and expanded if you want ;)

Looks really cool. Some way to speed up the game would be nice because it's way to slow and quickly gets boring (when you have a perfect wave and just have stare at it). I liked the simple tutorial in the menu. Maybe more but shorter levels would be better? Overall good game.

Cool art style and concept, hovewer there should be more feedback for player when doing things or maybe even more expanded interactions, because at first I didn't really know what's happening. And I mean just some basic things like visible fishing line, visible fish on the table. Also it's very laggy when colliding with objects, maybe look into how to optimize it. Keep going!